ORIGINAL PLAYER GUIDES
Guides for the questions players actually ask
Start with the problem blocking your run. Each guide gives the answer first, then shows which item, monster, map, quest, skill or recipe to check and what still needs a quick look in your own game.
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Foundation guides for a complete plan
25 RECURRING QUESTIONS
Open the question you need to solve now
Each page starts with a direct answer, follows with practical steps and ends with four checks plus links to the relevant items, maps or database pages.
How to find an exit and avoid getting lost
Treat the entrance as your guaranteed reference, not the deepest point you reached.
Read the answer02INVENTORY & LOOTWhat loot should I keep when inventory space is tight?
Keep the item that advances this run’s goal; use value per cell only to break ties.
Read the answer03DURABILITY & REPAIRWhy will a repair kit not work on my equipment?
Check compatible repair types and remaining uses. In Demo 1.0.10, repair supplies can restore compatible equipment to full durability.
Read the answer04MAGIC & INCANTATIONSHow to Cast Spells in Expedition: Into Darkness
The tool and its gems provide schools; the direction sequence chooses the spell.
Read the answer05LIGHT & VISIBILITYWhich light source should I bring into the dark?
Choose by slot, footprint and the way you plan to carry it; a rarer light is not automatically brighter.
Read the answer06WEAPON ASSEMBLYHow do weapon parts, materials, swing and thrust work together?
One hit uses either its swing value or its thrust value; never add both together.
Read the answer07SKELETON CONTROLHow do I stop skeletons from reviving?
A resolved silver melee hit disables revival on a reanimating skeleton; it does not need to be the killing blow.
Read the answer08CAMP & CRAFTINGWhy can’t I craft an item after building a facility?
A facility enables a place to craft; it does not guarantee that every recipe associated with that craft is already learned.
Read the answer09SKILLS & BASE STATSWhich skills should I take, and do their bonuses work?
Choose a skill for a problem you can name; never plan around a node marked unavailable in the Demo.
Read the answer10KEYS, DOORS & EXIT ITEMSWhere do keys go, and which exits need an item?
A key opens its marked door; it does not turn every nearby opening into an exit.
Read the answer11FIRST SOLO EXPEDITIONWhat should I bring on a first solo run?
Bring one working weapon, healing, a usable light, enough bag space for the objective and a known way back.
Read the answer12ARMOUR & BODY COVERAGEWhy can a rarer armour piece look weaker?
Rarity is not a universal armour score; compare the protection on the body area that can actually be hit.
Read the answer13BLOCKING, PARRY & STAMINAHow should I read block, parry and stamina numbers?
A successful parry uses a 0.1× incoming-damage multiplier, but it is a momentary state, not permanent 90% armour.
Read the answer14EQUIPMENT CONFIGURATIONHow do I add a candle or another part to equipment?
Configure the base equipment at camp and fill a compatible empty slot with the matching part.
Read the answer15WEAPON EFFECTSBurning, electric, Blessed and other weapon effects explained
For damage over time, choose Red Oxide Copper or Amethyst Bronze. To stop skeleton revival, use a silver melee weapon.
Read the answer16QUESTS & CONTACTSHow do I tell objectives, issued items and rewards apart?
Finding or receiving the named item is not the whole quest unless every listed objective is complete.
Read the answer17ITEM SOURCESWhere can I find a missing crafting or quest item?
Open the item record and identify the source type before travelling to a location.
Read the answer18MONSTER ATTACKSHow do I prepare for a monster that keeps killing me?
Identify the exact attack that caused the failure; a monster’s base damage alone is not a strategy.
Read the answer19CURSED & SPECIAL MATERIALSWhat does a Cursed weapon actually do?
Purple Gold adds the Cursed damage property, but the current bestiary has no Cursed-specific monster multiplier.
Read the answer20TOOLS & INTERACTIONSDo I need a shovel or pickaxe to dig, mine or breach?
Do not carry a tool only because its name matches the action; read the interaction prompt first.
Read the answer21EXPEDITION LOOPWhat should I do during an expedition, and when should I leave?
Choose one useful result for the run, reach it by a route you can retrace, then extract and place the gains in your camp stash.
Read the answer22HEALING & PREPARATIONHow do I restock healing supplies before an expedition?
Make basic Bandages at the Workbench from Linen Rags, or at the Alchemy Alcove from Hemp, Cotton or Wool Rags; plan advanced supplies only after their facility and ingredients are ready.
Read the answer23ARCHERY & AMMUNITIONHow do I build arrows, choose arrowheads and merge stacks?
Choose the finished arrow for its arrowhead and material result; stacks merge only when the arrows are the same finished item and configuration.
Read the answer24PLIERS & CRAFTINGWhere can I get Pliers, and how do I craft them?
There is no fixed Pliers spawn listed in the current item and map records. Search tool-bearing loot while doing another objective, then keep the first pair; after its recipe is available, craft one at the Ironworks from one Iron Ingot and four Tiny Rivets.
Read the answer25BLUEPRINTS & RECYCLINGShould I recycle a whole weapon or its separate parts to learn blueprints?
Recycling an assembled weapon returns materials from its fitted parts, but the blueprint roll checks the selected item itself. To try learning a particular fitted component, dismantle the weapon and recycle that component separately.
Read the answerWhy are these questions included?
We reviewed Steam and Reddit discussions, official beginner material and public gameplay videos, then grouped the problems players repeatedly ran into. Every distinct question that this database can answer clearly is included; similar wording is combined into one useful guide instead of being repeated. There is no fixed quota. When another shared problem appears and the site has enough information to explain what the player can do, we will add it.