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GAME VERSION

Game and database version

See the current Demo version, official Steam news, and when the database was last updated.

STEAM DEMO1.0.10Build 25803784

SITE CHANGELOG

Recent site updates

Website and map assistant changes, newest first. Official game updates are listed separately below.

Site updateLATEST

Demo 1.0.10 · Build 25803784

  • Updated item values, weights, crafting recipes, material calculations and quest requirements. Item history now includes changes in Demo 1.0.10.
  • Repair supplies can now restore compatible equipment to full durability. Updated compatible repair types, uses and the repair guide; clarified how recycling can teach blueprints.
  • Added Dagger, new skills and an Elementalism spell with the input → →. Updated monster health, attacks and drops.
  • Contact pages now show trading preferences, so you can compare category price modifiers before buying or selling.
  • Updated both interactive maps, including moved loot and quest points. Map item previews now use the latest values.
  • Updated clothing and armour previews, including changed shapes, surfaces and outfit combinations. Static previews do not simulate wear.
Site update

Guide search, item sources and crafting tips

  • Search now includes all 25 question guides. Look up blueprints, spells or item sources to open the relevant guide alongside database results.
  • Added practical tips to 10 item pages, including Hand Plane, Rope, Fine Rope and Small Cauldron. Check possible sources, crafting prerequisites and material totals before gathering supplies.
  • Contact and site-use information are now linked from the footer.
Site update

Privacy notice update

  • Updated the privacy notice to explain search and map-point usage statistics.
Site update

Explore the database and maps in Japanese

  • Added Japanese browsing for items, monsters, quests, skills and camp facilities, with Japanese search and both interactive maps. All 25 question guides and the foundation guides are available in Japanese. Name-sorted Japanese lists now show Japanese names before English-only entries.
  • Improved navigation, search and language switching in narrower windows.
  • Clearer Japanese headings and introductions help you find maps, skills and item information.
Show earlier updates29
Site update

Find spellcasting steps faster

  • The spell guide is easier to find from staff, tome and gem pages. Its spell list now highlights inputs, schools and effects, with links to light and skill guides.
  • Try clothing, armour, weapons and carried gear on male or female characters. Click an item or drag its icon onto the character; the Equipped panel shows each slot.
  • Turn, tilt and zoom a character in basic clothing and bare feet. Try outfits in a dim stone-floor setting, with more detailed metal surfaces and flame effects on torches, candles and lanterns. Supported clothing colours can be changed.
  • Fixed missing glove cuffs and misplaced gauntlets, and opened up more glove combinations with the short-sleeved mail hauberk.
  • Choose from additional face, hair and beard options. Save up to six outfits in this browser, or copy a link to a complete outfit.
  • Added map positions for three Masonry containers. Moor entrance notes are shorter, with links between entrances and underground areas.
  • The Catacomb map can remember your choice to open the whole map. Markers become smaller in the overview so rooms are easier to see.
  • More item rarity and recipe changes, plus a monster health change, can be compared across Demo versions.
Site update

All spells in one guide

  • The magic guide now lists all 10 current Demo spells and 10 gems. Choose your staff or tome to see a gem setup for each spell, alongside its input sequence and safe-slot requirement.
Site update

Weapon effects explained

  • Reworked the weapon-effects guide with damage, trigger chances and affected enemies. Hover over a material to see its effect; item pages now use shorter explanations.
  • The homepage now links directly to guides on stopping skeleton revival, weapon effects and casting magic spells. Select anywhere on a guide card to open it.
  • Added more possible container locations and contents in Catacomb Ruins, including places to search for Rope. These containers and items may vary between runs.
  • Item pages now include more sources from both maps. Select a mapped source to open the matching point and show the item in its contents list. Sources whose floors are still unclear are listed without a map link.
  • The loot-source filter includes the newly recorded items. Long location lists can be expanded when needed.
  • Removed the tinted empty space after the last crafting or item-use card.
Site update

Map landmarks and item value history

  • The Moor opens with the whole map in view. Landmark names stay readable when zoomed in. Both maps now show a corner label for the landmarks, areas or underground spaces currently in view.
  • Open the history button beside supported item stats to compare recorded values from Demo 1.0.7, 1.0.8 and 1.0.9. Item cards mark their latest recorded change in the top-right corner; hover or select it to see the values. Recently updated puts items with recorded version changes first.
  • Removed the extra loot-source and map buttons under item cards. Source links on item pages now select and locate the matching container on the map.
  • Switching languages keeps your list filters and map target. Closing mobile search returns keyboard focus to the search button.
  • Added the Manor rope anchor and its item requirements, the logging village cave-mouth location, and the Drained Passage expedition entrance into the sewer. Underground loot and monster details now include area access notes and entrance links.
  • Moved 13 existing points into the correct underground view, including doors, monster spawn points, a player spawn and a loot container. Area names and links now show the right location.
  • Locating an underground area now fits its full extent, including the southern end of the sewer system, on desktop and mobile.
Site update

Clearer entrances and controls on both maps

  • Both maps show points individually, with categories you can combine or clear. Search finds hidden categories too; selecting a result keeps your map view, and Locate on map takes you there.
  • Corrected the Smithy stair landing and added the Abbey east stair connection. Entrances, keys and mechanisms stay above the Catacomb item lists; return from an entrance or key source without losing your original target.
  • The four Moor extractions now have distinct landmark names and clearer details. Underground links open the correct view; regions whose surface entrance is still unknown say so.
  • Corrected terrain height and water-depth shading on the Moor map, including which structures appear above or below ground. Overlapping floors and curved or broken walls are clearer. The lower Abbey north-room opening is no longer hidden by an upper-floor wall. Matching stair numbers show the two ends of a connection.
  • Focus on map gives the map more room, with shortcuts to search, the map and details. Mobile item pages now fit the available space. Catacomb search marks locations that are still unknown and can show only points with a known position.
  • Filter results to the current view, quickly find extractions, quests or supplies, and choose between overlapping points.
  • Quest points link to their related quests when known. Locked doors show required keys and known possible sources; a source is not a guaranteed drop.
Site update

Clearer Moor and Catacomb maps

  • Rebuilt The Moor as one continuous current-build 2D map with terrain, water, readable buildings, doors, spawns, extractions, quests, loot and monster points. Selecting a point keeps the map view; use Locate on map only when you want to move there.
  • Possible-item lists on both maps now show item icons. Hover or focus an item to preview its image, rarity, inventory space, value, stack limit and weight without leaving the map.
Site update

Answers to common player questions

  • Added 25 focused guides for recurring player questions, including where to get Pliers and how blueprint learning works when recycling assembled gear. Each guide shows the Demo version and review date it applies to. Item mentions now use the complete database name, keep finished equipment separate from its components, and appear as compact boxed links that open a preview without leaving the guide.
  • Rewrote guide and homepage text in direct player language: each section now says what to check, what to do and what the result means. Removed the extra homepage status panel and tightened the four main entry cards so their links sit directly below the useful description.
  • Made the Maps & Locations, Moor, Catacomb Ruins, and Items pages clearer about the map, extraction, key, route, and item information each page provides.
  • Corrected the current data label to Demo 1.0.9 / Build 25132541.
  • Clarified that AdSense verification files do not display ads, and explained the consent step required before advertising is enabled.
Site update

Practical equipment and crafting guides

  • Added step-by-step guides for comparing equipment and loot, planning camp upgrades and crafting, and checking quantities, durability, recipes and unlocked facilities before departure. Expanded the first-expedition checklist and player-stat explanations.
Site update

Catacombs map preview

  • The Catacomb map preview now covers nine areas on one canvas. View connections between levels and select locations without losing your view.
  • Restored missing walls and stairs, with distinct doors, windows, railings, low walls and drops. Floor shading shows local height differences, and the main-hall slope is shown continuously. Some boundaries are still under review.
  • Select doors, quest objects and switches to check requirements and related locations. Improved hover labels, passage-number searches and touch controls. Locations with an unconfirmed floor remain in the list.
  • Locked doors now link to confirmed random key-source candidates. Compare a door and selected source together without losing either location; the dashed guide shows their relative positions, not a walking route. Search all current quests and Catacomb creatures; exact points are shown when available, while random or unlocated entries are labelled clearly.
  • Selecting a stair connection now pins only that pair until you hide it, so the guide remains while you pan or zoom. Abbey lower-level entrance links were later corrected in the September 23 update. The west gallery, its stairs and its related locations have been restored without making a firm claim about its route.
  • The complete 2D map is now available from the Catacomb Ruins page, with English and Chinese controls and a black-and-gold interface matching the rest of the site. The 3D reference remains available.
  • The Catacomb page now uses one heading and one page scrollbar. Map-point results use simple pages, and the extra how-to card has been removed.
  • Added stair link 23 between the Library upper east stair and the high-gallery masonry entrance platform, so both ends now share a number and named destination.
  • The map, selected-point details and point list now sit side by side on desktop. Possible-item links use a compact two-column layout, begin on the first detail page and continue in groups of 24; hover a shortened name to see it in full.
Site update

Find your way from the footer

  • The footer now links directly to equipment, monsters, quests, character, crafting, maps and Map Assistant. About, privacy and site updates have their own row. The About page introduces our fan-made site and thanks the game’s creators.
Site update

Compare materials, equipment and spells

  • Repair supplies now show compatible items, durability restored per use and repair limits. Armour pages explain how body protection and materials work together, with a Flat Helmet example.
  • Added complete model previews for more weapons and restored facility images beside crafting requirements.
  • Choose materials and rarities to compare equipment stats and exact crafting requirements. Weapon results explain the fixed 0.5 in the metal damage multiplier; rarity colours now appear on material choices, component labels and names in calculations. Added finished-equipment acquisition routes and clickable assembly views for swords, axes, polearms and arrows. Weapon parts sit below the item card; attributes are grouped together and bonuses show their source compactly. Clarified swing versus thrust and the Bastard Sword controls; unified expandable text and fixed component lines on wide screens. Assembly sections distinguish the weapon body and fitted parts, fill compatible empty slots by default, and start at the lowest available rarity.
  • Select gems to check spell requirements, damage, range and duration. Added exploration tool uses and equipment effects, including silver melee hits preventing skeleton revival. Improved narrow-screen stat tables. Armour and other single-piece items now place the item picture, material choices and resulting values side by side.
  • The Catacomb 2D map now has a whole-map overview showing the selected area and current view. Click it to move between areas. The map directory also links to Map Assistant.
  • Hover quest names to preview completion rewards. Filter items with known loot sources and open mapped container locations directly in 2D.
Site update

Find your map faster

  • Maps & Locations now opens with direct links to the Catacomb Ruins and The Moor, with a short guide to what each map shows. Location records remain below the maps.
Site update

Character and monster guides

  • Character stats and the draggable skill tree now share one Character page. Monster pages bring attributes together and show each attack with its damage, effects and confirmed range. Removed redundant directory filters and added monster browsing groups. Monster cards clarify possible loot; hover to see health, speed and base damage. Unified character styling and spacing across database pages, with more compact headings and filters.
Site update

A clearer Catacomb map

  • Updated the 2D map with clearer floor heights, stairs and doors. The 3D view is still available.
  • Find keys, possible loot sources and the items needed at exits. After checking a source, return to the door and your previous view.
  • Updated the database to Build 25132541, including changes to some item values, stack sizes, inventory space and recipes.
  • Added base swing and thrust damage for more weapon designs, body-area protection for armour, and more shield, component and material stats.
  • Updated the Moor map to reflect removed scenery.
  • Added an About page with our site introduction, privacy notice, corrections contact and other projects.
  • Website and map assistant updates now have separate histories, with changes grouped by date.
Site update

Pages open from the top

  • Brand, navigation and database links now open pages at the top instead of jumping down the page.
  • Added a Map assistant download entry beside Interactive maps.
  • Added setup screenshots and an in-game walkthrough, from entering the dungeon to reaching the exit.
  • Updated the site with a lantern-and-compass emblem.
Site update

A cleaner site emblem

  • Fixed the clipped edges of the shield around the compass, with matching outlines in the header and footer.
  • Search items, monsters and crafting from the homepage, or use the database and interactive map links below.
  • Simplified the homepage and database menu, keeping a short unofficial-site note. The Build label opens a summary with separate dates for the game, game data and site updates.
  • Fixed the version bar showing through the database menu.
  • Sorting and result counts share one toolbar. Item comparison starts off for a denser list; switch it on beside the result count to compare two items, including equipment, materials and consumables.
  • Browse links now sit beside the brand, with search and language selection on the right. The language selector uses a globe icon, and the footer symbol is centered.
  • Removed an unnecessary note from the item list. The footer now shows when the site was last updated, with more visible drifting embers.
Site update

Easier browsing and crafting preparation

  • Search prioritizes matching item names, and item links are easier to spot.
  • You can compare up to two pieces of equipment side by side.
  • The crafting checklist totals one selected method at a time, while alternative methods remain separate.
  • Crafting methods now put ingredient images first. Images and names open item pages; hover an item name to preview its key stats.
  • Camp pages now have a material-type checklist, and the first-expedition guide explains what to check before setting out. Confirm camp material quantities in game.
  • Reduced the font download size while keeping the site's established English typeface.
Site update

Map and browsing improvements

  • Improved dragging, zooming, and mobile controls on both maps, and made the selected target easier to find in the map view.
  • Fixed Catacomb Ruins stairs being hidden by the floor at partial transparency, and stopped the camera from jumping when layers are switched.
  • Separated ground and underground views on The Moor; the Smithy entrance, descending steps, basement, and extraction ladder can now be viewed in order.
  • Added a Vegetation toggle to both maps, making doors, stairs, and buildings easier to see.
  • Item lists now expand in batches, mobile filters can collapse, and cards show combat values, item value, and inventory space more clearly.
  • Fixed the mobile search and language-switch icons, and added a clear message and retry when search data fails to load.
Site update

Demo 1.0.8 database and map update

  • Updated values, rarity, stack sizes and crafting materials for some items.
  • Updated health and kill XP for some monsters, along with equipment, player stats and skill information for the current version.
  • Updated the Catacomb Ruins and The Moor interactive maps.
  • Added the official September 3 patch notes.
Site update

Combat values and player base stats were added

  • Added combat values for 34 current-Demo weapons, armour pieces, shields, and components, including Arming Sword base damage, Chestplate body-area protection, and Kite Shield stamina, movement, and durability values.
  • Base and protection values are shown separately from results in a fight, which can change with the hit, skills, effects, material, armour, blocking, and current stamina.
  • Added a first-expedition player base-stats page covering health, stamina, corruption, movement, recovery, starting armour, and the separate 0.1× parry damage multiplier.
  • Combined duplicate finished-weapon pages when they showed the same components and weapon; different materials or builds remain separate.
Site update

Demo availability cleanup

  • Cleaned up eight unavailable skills and one unavailable map entry to match what players can currently use in Demo 1.0.7.
  • Integrated the accepted Demo 1.0.7 / Steam Build 25062731 sources for 691 items, 507 crafting operations, 21 camp upgrades, 63 tasks, 135 objectives, and 8 contacts.
  • Updated the bestiary to 40 monster subjects, 45 current same-name client configurations, 100 conditional loot relations, 45 enemy-kill XP rows, and current static 3D previews.
  • Replaced both interactive maps with the current-build Catacomb and Moor modules while retaining the accepted player-facing controls and landmark guidance.
  • Map mesh libraries now load only when a selected module requires them; no unverified travel edge or fixed runtime loot probability is published.
Site update

Catacomb Ruins map controls and accuracy were refined

  • Kept the current camera position when areas are turned on or off, and raised the zoom ceiling for close inspection with every area visible.
  • Restored wall and column layer toggles and edge enhancement without changing the map's established visual style.
  • Withdrew an unverified extraction line and breakable-wall marker after player review showed that their exact walkability or position was not proven.
  • Removed the empty Catacomb Core toggle: the named game scene contains environment-control volumes, not a separate floor, wall, door, or stair map.
Site update

The Moor and Catacomb Ruins map guides became easier to find

  • Added direct choices for The Moor and Catacomb Ruins maps on the homepage, Locations archive, and matching place records.
  • Expanded both map pages with spawn, extraction, landmark order, practical 2D/3D use, and quick questions.
  • Kept the four newest updates visible and placed every earlier recorded site milestone in the expandable history below.
  • Published the rebuilt The Moor and Catacomb Ruins 2D/3D interactive maps on the complete bilingual site.
  • Made Interactive Maps a clear navigation destination and kept the 48 static place records under Locations.
  • Fixed the navigation state that made Interactive Maps and Locations look selected at the same time.
  • Moved the site changelog and database status ahead of game version and official Steam updates.
Site update

Catacomb Ruins and The Moor joined the complete site

  • Integrated the Catacomb Ruins and The Moor 2D/3D interactive maps into one bilingual database candidate.
  • Removed decorative debris from the Catacomb map and improved transparency, stair classification, outlines, and map controls.
  • Fixed the full-site Catacomb → map hub → Moor navigation conflict and rechecked desktop and mobile layouts.
Site update

Rebuilt the Catacomb Ruins and The Moor routes around player landmarks

  • Replaced the hard-to-read technical scene view with a player-facing map structure.
  • Corrected the Catacomb mirror direction and marked the spawn, direct extraction, two confirmed doors, and Library boundary.
  • Completed the Moor landmark order from Drained Passage to the City Suburbs and the Smithy basement ladder.
Site update

Interactive map prototype and content structure completed

  • Organized the available map material so route pages keep only what players need for navigation.
  • Built the first 2D/3D interaction prototype with module, layer, pan, zoom, and height controls.
  • Connected the first bilingual route pages and established the map validation baseline.
Site update

English-first bilingual routes and player pages were released

  • Made the root domain English-first and moved the complete Chinese site to /zh with matching canonical and language links.
  • Released updated item, monster, camp, search, and interactive-map pages without keeping duplicate /en pages.
  • Kept preview deployments out of search while the production domain remained indexable.
Site update

The official domain opened to search

  • Opened the production domain for indexing after HTTPS, redirects, robots, canonical links, and the sitemap passed release checks.
  • Connected the verified Search Console property and submitted the exact production sitemap.
  • Kept Cloudflare preview addresses noindex so they would not compete with the main site.
Site update

The current Demo database and release foundation were assembled

  • Aligned the public item, monster, camp, quest, skill, and location pages to Steam Demo Build 24696984.
  • Added bilingual category-specific detail pages and the first integrated interactive-map entry.
  • Prepared one production origin for canonical, language, structured-data, robots, and sitemap output while keeping local builds noindex.

DATABASE STATUS

Database update status

Open database

The categories below are updated for Demo 1.0.10 / Steam Build 25803784.

Items, monsters, crafting, skills, places, and both maps are updated for Demo 1.0.10 (Build 25803784). Use the maps to check landmarks; full extraction routes are not available yet. Values that are not clear are left unmarked.

CURRENT DEMO

Current game version

DEMO VERSION1.0.10

The latest official patch entry collected from Steam.

STEAM BUILD25803784

The Build number shown by the current Steam Demo.

OFFICIAL PATCH DATE2026-10-08

Published time is taken from the official Steam news entry (UTC).

DATABASE VERSIONBuild 25803784

Database records and both maps are updated for Demo 1.0.10.

1.0.10: what changed for players

  • Added proximity voice chat, player muting and host kick controls, plus DLSS and FSR support.
  • Added melee combos, fast follow-up attacks, a Dagger and a dedicated dagger slot.
  • Added Woodcutting and Prospector skills, camp material deposits and quick buying and selling.
  • Items can break when durability is lost. Repair-kit charges and contact trading preferences have changed.
  • Bandages are craftable by default, and Crushed Bark can be made from every log type.
  • Adjusted enemies, arrow components and armour models, and reduced excessive loot around Four Maidens Passage.
Read the official English patch notes on Steam ↗

OFFICIAL STEAM NEWS

Game updates and announcements

Official Steam snapshot updated 2026-10-08 · 20 entriesView all official Steam news ↗
Patch notes

Demo 1.0.10 Patch Notes

Adds proximity voice chat, graphics upscaling, melee combos, a dagger and two gathering skills. Changes durability, repairs, trading, camp material deposits, recipes, enemies and map loot.

Antediluvian InteractiveOfficial post
Announcement

Thank You For 400,000 Wishlists!

The developers thank players as the game reaches 400,000 Steam wishlists and invite more people to try the Demo.

Antediluvian InteractiveOfficial post
Guide

Weapons & Combat Guide

The official guide covers choosing between blades, spears and bows, using side swings, overheads and thrusts in different spaces, and matching damage types to enemy types.

RazunpothOfficial post
Patch notes

Demo 1.0.9 Patch Notes

Fixes player damage, arrow merging, stuck spots, enemy spawning and several item issues; improves enemy behaviour; changes Log and Billet inventory and crafting values; updates configurable slots, models and default dye recipes.

RazunpothOfficial post
Announcement

Community Spotlight: Optimisation

An official video reviews performance and stability improvements, fixes to loot locations, additional wood resources and crafting options, and updated visual effects.

Antediluvian InteractiveOfficial post
Patch notes

Demo 1.0.8 Patch Notes

Fixes players getting stuck in infinite loading screen · Fixes some players having very long loading times · Fixes debriefing menu being skipped · Fixes contacts would not restock after a run · Fixes equipped items being draggable by their inventories · Fixes enemies with grab attacks grabbing through walls / geometry · Fixes "A Blackblood Menace III" breaking task menu · Fixes Hand Plane crafting requiring logs rather than billets · Fixes Hand Saw crafting requiring logs rather than billets · Adds contextual selection popups when clicking on slots in inventory or other menues. · Buffs Retcher health · Downgrades Biler from elite enemy category · Downgrades Equipment Locker rarity · Downgrades Medical Satchel r

RazunpothOfficial post
Patch notes

Demo 1.0.7 Patch Notes

Fixes players getting stuck in loading screen when failing to connect · Fixes choppy transitions · Fixes excessive VRAM usage · Fixes crashing issues when transitioning into maps · Fixes stuttering issues when updating inventories · Fixes destroy and dismantle buttons disabling incorrectly · Fixes swapped items becoming undiscovered · Fixes encumbrance ui not updating · Fixes bog reaver loot container · Fixes long hold button in death ui · Fixes options resetting too wide · Fixes patch notes breaking in large notes · Fixes mails not displaying headers · Fixes Exits Catacombs · Fixes unlinked destructible doors in Moor · Fixes contacts not accepting certain items · Fixes being able to drop items that are already

RazunpothOfficial post
Announcement

PvE Survival Crafting Fest Update: Optimisation & Crafting

We’ve just rolled out a new patch focusing on performance optimisations, and with the PvE Survival Crafting Fest happening this week, we thought it was the perfect moment to give the crafting UI a bit of love too. You can read the patch notes here.As mentioned, Expedition: Into Darkness is taking part in Steam's PvE Survival Crafting Fest! Between scavenging for resources and working through our crafting trees, it felt like a natural fit. There are a lot of really cool games taking part so make sure to check them out. In case you've missed it, we've also put together an Item Crafting guide on YouTube to help you get the most out of the system, whether you're just starting out or looking to optimise your builds.

RazunpothOfficial post
Guide

Crafting & Equipment Guide

With the 1.0.7 patching coming up, we have created another guide for you. In this video we're taking a deep dive into item crafting (weapons, clothes, consumables) — an essential part of succeeding during your expeditions.Please keep sharing your feedback in the Community Discord so that we can continue with improving the game.Sincerely,Antediluvian Interactive

RazunpothOfficial post
Announcement

100 000 Demo Players!

We recently passed 100,000 lifetime players on the Expedition: Into Darkness Demo, an absolutely unbelievable number! We hope you are getting as much enjoyment playing as we get watching you play! We also wanted to share this stat of playtime buckets, which we find both funny and encouraging. Speaking of encouraging: Demo patch 1.0.7 is just around the corner, with a multitude of improvements and optimisation fixes. We will do a deep-dive on what 1.0.7 contains when it gets released!Got thoughts and/or feedback? Drop us a comment below, join our Community Discord or leave a review on our steam page! Antediluvian Interactive

vladaOfficial post
Announcement

Community Spotlight: Feedback

What a week it's been! Six (6) patches and numerous fixes. Thanks everyone for the feedback! We're moving forward as fast as we can and as you may have missed some of the fixes, we wanted to summarise them in the video. Please take a look!Please keep sharing your feedback in the Community Discord so that we can continue with improving the game.Sincerely, Antediluvian Interactive

vladaOfficial post
Announcement

Getting Started in Expedition: Into Darkness

New to the game? Here’s everything you need to know before your first run. Gear UpBefore heading out, open your inventory, it is located at the “characters” tab in the nav bar. Equip everything you’ll need: weapons, healing items, bags. Drag items into the right slots to get set up! The correct slot for the item lights green for when it is empty, yellow when you can swap an item and Red when you can’t equip it or when it’s the wrong slot. When hovering over a slot with an item it should light white when you can place it. You got two weapon slots, a primary and a secondary. In the bottom right corner you change between the “Equipment Tab” and “Attire Tab”. Quick Use SlotsYour quick use slots change depending on

vladaOfficial post
Patch notes

Demo Patch Notes 1.0.6

Fixes inspect not being available in trade menues · Fixes drag'n'dropping not registering when dropping slightly outside slots · Fixes health bar not displaying fire damage over time delta correctly · Fixes health bar not displaying static damage over time delta correctly · Fixes health bar not displaying acid damage over time delta correctly · Fixes health bar not displaying ice damage over time delta correctly · Fixes health bar not displaying bleeding damage over time delta correctly · Fixes some arrow trails having a black outline · Fixes item duplication issue in tooltips · Fixes item tooltips not closing when opened multiple times · Fixes loadout being reset when leaving the tutorial early · Fixes an issu

Antediluvian InteractiveOfficial post
Patch notes

Demo Patch Notes 1.0.5

Fixes UI stutter when opening inventory / contact trade windows · Fixes thunderstone detonation not being spawned for non-host players · Fixes inspect not being available in trade menus · Fixes drag'n'dropping not registering when dropping slightly outside slots · Fixes health bar not displaying fire damage over time delta correctly · Fixes health bar not displaying static damage over time delta correctly · Fixes health bar not displaying acid damage over time delta correctly · Fixes health bar not displaying ice damage over time delta correctly · Fixes health bar not displaying bleeding damage over time delta correctly · Fixes some arrow trails having a black outline · Fixes item duplication issue in tooltips

Antediluvian InteractiveOfficial post
Guide

Beginners Guide

Just getting started with the demo? We’ve put together a beginner guide video to help you get up and running! Whether you’re completely new to the game or just looking for a few tips, this video covers the basics and gets you started on the right track. Watch the guide on YouTube.We’ve also put together this handy chart showing the default keybinds. See you in the game! Sincerely, Antediluvian Interactive

MedeaOfficial post
Patch notes

Demo 1.0.4 Patch Notes

Fixes schemas sometimes changing learned item when dropped (this might affect some schemas in inventories) · Fixes pinged schema disconnecting session · Fixes broken ladder in Moor · Fixes 'Sewage Sample' not being interactable · Fixes water causing odd occlusion issues · Fixes Tutorial map not allowing early exits · Implements ability to fend off Fencer grabs · Reduces Fencer damage · Reduces Goblin Flayer damage · Reduces Goblin Flayer health

Antediluvian InteractiveOfficial post
Patch notes

Demo 1.0.3 Patch Notes

Fixes issue where pinging certain interactables could disconnect players · Fixes issue where pinging renamed items could disconnect players · Fixes issue where very long item names could break item serialization, causing infinite loading screens

Antediluvian InteractiveOfficial post
Patch notes

Demo 1.0.2

Fixes entrance selection issue that caused infinite loading screens. · Fixes blinding light in Moor cave · Fixes animation events on spear animations · Fixes descriptions for shoes · Fixes spells doing damage to caster · Fixes ping hitting other players · Fixes rope anchor localization · Fixes clipping issues on tabard · Fixes unintentional disconnects clearing gear · Fixes gloves not giving armour · Fixes boots not giving armour · Fixes patch notes not being correctly listed · Fixes localization tags for objectives · Fixes lantern light rotation / hazyness · Fixes ambience in debriefing cutscene · Fixes gate sound in enter cutscene · Fixes staff footstep events not playing · Fixes areas you could get stuck in

Antediluvian InteractiveOfficial post
Patch notes

Demo 1.0.1 Patch Notes

Fixes issue where torch light ruined visibility · Fixes performance issues related to shadows · Fixes performance issues related to lights · Fixes game freeze when exiting debriefing / restocking contacts · Fixes exits failing to extract players · Fixes incorrect animations while casting spells · Fixes run-in-place animation while casting spells · Fixes resetting character also resetting options · Fixes spells not being castable · Fixes alignment being invokeable without having correct alignment on conduit · Fixes numen alignment not being visible in tooltip for Numen items · Fixes UI not showing if a spell was miscast or correctly invoked · Fixes UI not showing what alignment was invoked · Fixes unreachable lo

MedeaOfficial post
Announcement

Top 10 Demo & Patch Incoming

Thanks for the turnout for the demo. It went live this afternoon and you've already pushed it into the top 10 most-played demos on Steam. We didn't expect anything close to this, and we're immensely grateful.With this many of you playing at once, we've also seen the performance reports coming in: we're aware of the issues, we're reading your reports, and fixes are actively being worked on.We know some of you are hitting low FPS tied to light and shadows, and some are seeing heavy stutter in the menus.If you run into something, the single most useful thing you can do is post it here with your specs and a note on when it happens. Those reports help us track issues down faster than anything else, and they directly

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