INVENTORY & LOOT
What loot should I keep when inventory space is tight?
Compare occupied cells, stack limits, value per cell and the run’s actual objective instead of keeping every item with a rare colour.
VERSION SCOPE
Written for Steam Demo 1.0.10 · Build 25803784
- Official patch released
- Guide checked
- Applies when
- Your game shows Build 25803784
If your game shows a different Build, treat numbers, item relationships and map conditions here as version-limited and check the version page before relying on them. Check database version
QUICK ANSWER
Keep the item that advances this run’s goal; use value per cell only to break ties.
Occupied cells are width × height, and value per cell is the listed base value divided by that space. Use those two numbers to compare optional loot, but keep quest items, survival gear and hard-to-replace crafting parts first.
WHAT TO DO
Sort every item into one of four jobs
Ask whether the item is required for the run objective, protects or heals the character, unlocks a crafting or camp dependency, or is being carried mainly for sale. The first three jobs usually outrank pure sale value when their need is immediate.
Do not compare unlike jobs with one number. A rope that enables the planned extraction and a two-cell ingot with high base value solve different problems. Keep the required rope first if that exit is the plan; compare money only among the remaining optional items.
OPEN RELATED PAGESearch items and equipmentWHAT TO DO
Read cells, rotation and stacks together
A 1×3 torch occupies three cells even though it is narrow; a 1×2 Small Lantern occupies two; Bottled Starlight occupies one. Rotation can change whether a shape fits the current gap, but it does not change the number of occupied cells.
Stack limit is a separate field. A Silver Ingot occupies two cells and can stack to five, while Fine Rope occupies two cells and has a stack limit of one. A partially filled stack may therefore be a better use of an existing footprint than starting a new large item, but only when you actually need or value that material.
OPEN RELATED PAGEFull equipment and loot planning methodWHAT TO DO
Use value per cell as a tie-breaker
The current record lists one Silver Ingot at value 750 across two cells, or 375 per cell before considering a stack. Fine Rope lists value 25 across two cells. That does not make the ingot the correct choice when the rope is an exit requirement, a quest need or the final missing crafting dependency.
Use value per cell after protected items are set aside. Compare optional valuables with optional valuables, or two replaceable versions of the same job. Unknown value is not zero, so an item with no published value should remain unresolved rather than being thrown away by formula.
WHAT TO DO
Make the final choice from the items you actually carry
Before replacing gear, check its current durability, remaining uses, quality, fitted components and quest state in the game. A nearly broken high-value item may be less useful than the working item already in your hand.
When two optional items remain, write the reason for keeping one: more value in the same footprint, completes an existing stack, fills the next camp dependency, or replaces damaged gear. A named reason prevents the stash from becoming a collection of objects with no next use.
BEFORE THE NEXT RUN
Check these four things before you leave
- Protect quest, extraction and survival items first.
- Compare occupied cells and stack limits.
- Use value per cell only among optional peers.
- Check remaining durability and quality before replacing equipment.
One last check before you leave
Check inventory counts, remaining durability, learned recipes, quest progress, random spawns and whether the intended route is open. Doing this before spending materials or setting off can save a wasted trip.