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Items / Item

Great Wood Grip

Uses 2 inventory cells, base value 30, value per cell 15. 2 crafting, use, or component entries are listed. 1 way to obtain it is listed.

Item1×2

MATERIALS & RESULTS

Item attributes

Choose a material to compare attributes and crafting materials.

3 possible rarities. Rarity follows the material; compare the actual values below.

Starts at the lowest available rarity.

1 · Item preview

Great Wood Grip
Great Wood GripCow · Common

Choose a material to compare this item's values. The picture shows its shape; material appearance is not simulated.

2 · Choose the material

Great Wood Grip

3 rarities · 4 materials

Fixed component effects: swing damage +10%, thrust damage +10%. Its material sets the finished weapon’s rarity. Grip stats and fixed bonuses stay the same. Here you choose the grip’s leather.

Crafting materials, tools and facilities

Materials to make 1:

ToolsFacilities

These ingredients make 1 item(s) in one crafting operation.

Dyes and tools for a different pattern are additional; the list uses the default pattern.

This recipe must be learned before crafting.

3 · Item result
Item weight
0.4
Maximum durability
100
Attack stamina cost before modifiers
10
Parry stamina cost
20
Material thickness
0.85
View calculations

Selected configuration

Common

Cow is Common. This item follows the selected material’s rarity.

Calculated from the materials selected above. Character bonuses and target defences are separate.

Item weight
0.4
Great Wood Grip: Item weight = 0.4; unchanged by material choice.
Source items
Maximum durability
100
Great Wood Grip: Maximum durability = 100; unchanged by material choice.
Source items
Attack stamina cost before modifiers
10
Great Wood Grip: Attack stamina cost before modifiers = 10; unchanged by material choice.
Source items
Parry stamina cost
20
Great Wood Grip: Parry stamina cost = 20; unchanged by material choice.
Source items
Material thickness
0.85
Cow: Material thickness = 0.85.
Source items

Loot sources

These sources may yield this item; each run and each container can differ.

Search: Catacomb Ruins · possible container loot
More locations (15)

EFFECTS & CONDITIONS

Equipment properties

How the bonuses apply

Applies when this component is part of equipped gear. Percent changes to the same stat are added together; action-specific damage only applies when that action is available.

These entries explain where the adjustments come from. Do not apply them a second time to an assembled value that already includes its component adjustments.

USING THIS ENTRY

Use & common questions

Grip and shield compatibility

This grip or shaft occupies both hands and disables the off-hand shield while this weapon is drawn. A different blade does not by itself change this grip’s hand requirement.

COMBAT VALUES

Initial configuration reference

6 values

These are static component values. A finished weapon can change with its other components, selected material, skills, and effects.

Attack stamina cost
10
Parry stamina cost
20
Weapon inertia
0.6
Cleave falloff per target
20%
Swing damage
+10%
Thrust damage
+10%
Choose the material above to see the ingredients and crafting requirements.

camp facilities

Camp facilities

1

weapon component or material use

Weapon configuration use

2