Items / Item
Great Wood Grip
Uses 2 inventory cells, base value 30, value per cell 15. 2 crafting, use, or component entries are listed. 1 way to obtain it is listed.
MATERIALS & RESULTS
Item attributes
Choose a material to compare attributes and crafting materials.
3 possible rarities. Rarity follows the material; compare the actual values below.
Starts at the lowest available rarity.
1 · Item preview

Choose a material to compare this item's values. The picture shows its shape; material appearance is not simulated.
2 · Choose the material

Great Wood Grip
3 rarities · 4 materialsFixed component effects: swing damage +10%, thrust damage +10%. Its material sets the finished weapon’s rarity. Grip stats and fixed bonuses stay the same. Here you choose the grip’s leather.
CommonMaterial details: Cow
Crafting materials, tools and facilities
Materials to make 1:
ToolsFacilitiesThese ingredients make 1 item(s) in one crafting operation.
Dyes and tools for a different pattern are additional; the list uses the default pattern.
This recipe must be learned before crafting.
- Item weight
- 0.4
- Maximum durability
- 100
- Attack stamina cost before modifiers
- 10
- Parry stamina cost
- 20
- Material thickness
- 0.85
Selected configuration
CommonCow is Common. This item follows the selected material’s rarity.
Calculated from the materials selected above. Character bonuses and target defences are separate.
- Item weight
- 0.4
- Great Wood Grip: Item weight = 0.4; unchanged by material choice.
Source items
- Maximum durability
- 100
- Great Wood Grip: Maximum durability = 100; unchanged by material choice.
Source items
- Attack stamina cost before modifiers
- 10
- Great Wood Grip: Attack stamina cost before modifiers = 10; unchanged by material choice.
Source items
- Parry stamina cost
- 20
- Great Wood Grip: Parry stamina cost = 20; unchanged by material choice.
Source items
- Material thickness
- 0.85
- Cow: Material thickness = 0.85.
Source items
Loot sources
These sources may yield this item; each run and each container can differ.
More locations (15)
More locations (2)
EFFECTS & CONDITIONS
Equipment properties
Swing damage +10%; Thrust damage +10%.
How the bonuses apply
Applies when this component is part of equipped gear. Percent changes to the same stat are added together; action-specific damage only applies when that action is available.
These entries explain where the adjustments come from. Do not apply them a second time to an assembled value that already includes its component adjustments.
USING THIS ENTRY
Use & common questions
Grip and shield compatibility
This grip or shaft occupies both hands and disables the off-hand shield while this weapon is drawn. A different blade does not by itself change this grip’s hand requirement.
COMBAT VALUES
Initial configuration reference
These are static component values. A finished weapon can change with its other components, selected material, skills, and effects.
- Attack stamina cost
- 10
- Parry stamina cost
- 20
- Weapon inertia
- 0.6
- Cleave falloff per target
- 20%
- Swing damage
- +10%
- Thrust damage
- +10%
camp facilities
Camp facilities
weapon component or material use
Weapon configuration use
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Falchion SwordItem