Items / Weapon
Flamberge Sword
Inventory size is not listed. 5 crafting, use, or component entries are listed.
MATERIALS & RESULTS
Item attributes
Choose materials for the weapon body and fitted parts. Available empty slots start filled with compatible parts; added parts are labelled below.
3 possible rarities. Item rarity follows Great Wood Grip; it is not a score for all stats.
Starts at each part’s lowest available rarity. Some parts have no Common version.
1 · Select a part on the item

The picture includes the default fitted parts. Material choices update colours of labels and the values; the model is a structural preview.
2 · Choose this part’s material
Weapon body

Great Wood Grip
3 rarities · 4 materialsFixed component effects: swing damage +10%, thrust damage +10%. Its material sets the finished weapon’s rarity. Grip stats and fixed bonuses stay the same. Here you choose the grip’s leather.
CommonMaterial details: Cow
Crafting materials, tools and facilities
Materials to make 1:
ToolsFacilitiesThese ingredients make 1 item(s) in one crafting operation.
Dyes and tools for a different pattern are additional; the list uses the default pattern.
This recipe must be learned before crafting.
Material and component values
- Item weight
- 0.4
- Great Wood Grip: Item weight = 0.4; unchanged by material choice.
Source items
- Maximum durability
- 100
- Great Wood Grip: Maximum durability = 100; unchanged by material choice.
Source items
- Attack stamina cost before modifiers
- 10
- Great Wood Grip: Attack stamina cost before modifiers = 10; unchanged by material choice.
Source items
- Parry stamina cost
- 20
- Great Wood Grip: Parry stamina cost = 20; unchanged by material choice.
Source items
- Material thickness
- 0.85
- Cow: Material thickness = 0.85.
Source items
2 · Choose this part’s material
Fitted part

Flamberge Blade
4 rarities · 16 materialsFixed component effects: attack stamina cost +10, multi-target damage falloff +10%. Its material changes this striking part’s damage and hit effects. Fixed bonuses and weight stay the same.
NotableMaterial details: Brass
Crafting materials, tools and facilities
Materials to make 1:
6 ×Copper Ingot
These ingredients make 1 item(s) in one crafting operation.
This recipe must be learned before crafting.
Material and component values
- Swing hit-part base damage
- 32
- Metal damage multiplier: Brass hardness 0.3 uses 0.3 here (0–1 limit); 0.3 + the game’s fixed value 0.5 = 0.8×. Flamberge Blade 40 × 0.8 = 32.
Source items
- Thrust hit-part base damage
- 22.4
- Metal damage multiplier: Brass hardness 0.3 uses 0.3 here (0–1 limit); 0.3 + the game’s fixed value 0.5 = 0.8×. Flamberge Blade 40 × (1 − 30%) × 0.8 = 22.4.
Source items
- Item weight
- 2.5
- Flamberge Blade: Item weight = 2.5; unchanged by material choice.
Source items
- Maximum durability
- 100
- Flamberge Blade: Maximum durability = 100; unchanged by material choice.
Source items
- Material hardness
- 0.3
- Brass: Material hardness = 0.3.
Source items
2 · Choose this part’s material
Fitted part

Triangle Pommel
4 rarities · 16 materialsFixed component effects: swing damage +5%, thrust damage +5%, attack stamina cost −1. Material changes this part’s rarity and recipe. Finished weapon stats and rarity stay the same.
NotableMaterial details: Brass
Crafting materials, tools and facilities
Materials to make 1:
1 ×Copper Ingot
These ingredients make 1 item(s) in one crafting operation.
This recipe must be learned before crafting.
Material and component values
- Item weight
- 0.313
- Triangle Pommel: Item weight = 0.3125; unchanged by material choice.
Source items
- Maximum durability
- 100
- Triangle Pommel: Maximum durability = 100; unchanged by material choice.
Source items
- Material hardness
- 0.3
- Brass: Material hardness = 0.3.
Source items
2 · Choose this part’s material
Fitted part

Minimalist Crossguard
4 rarities · 16 materialsFixed component effects: thrust damage +10%, attack speed +5%. Material changes this part’s rarity and recipe. Finished weapon stats and rarity stay the same.
NotableMaterial details: Brass
Crafting materials, tools and facilities
Materials to make 1:
2 ×Copper Ingot
These ingredients make 1 item(s) in one crafting operation.
This recipe must be learned before crafting.
Material and component values
- Item weight
- 0.5
- Minimalist Crossguard: Item weight = 0.5; unchanged by material choice.
Source items
- Maximum durability
- 100
- Minimalist Crossguard: Maximum durability = 100; unchanged by material choice.
Source items
- Material hardness
- 0.3
- Brass: Material hardness = 0.3.
Source items
- Weapon: swing damage
- 36.8
- Weapon: thrust damage
- 28
- Assembled weight
- 3.713
Selected configuration
CommonCow is Common. The weapon follows the material selected for Great Wood Grip.
Calculated from the materials selected above. Character bonuses and target defences are separate.
A swing uses swing damage; a thrust uses thrust damage. These are alternatives, not two damages added to every hit.
- Weapon: swing damage
- 36.8
- Metal damage multiplier: Brass hardness 0.3 uses 0.3 here (0–1 limit); 0.3 + the game’s fixed value 0.5 = 0.8×. Flamberge Blade 40 × 0.8 = 32. Component bonuses: 32 × (1 + Great Wood Grip 10% + Triangle Pommel 5%) = 36.8.
Source items
- Weapon: thrust damage
- 28
- Metal damage multiplier: Brass hardness 0.3 uses 0.3 here (0–1 limit); 0.3 + the game’s fixed value 0.5 = 0.8×. Flamberge Blade 40 × (1 − 30%) × 0.8 = 22.4. Component bonuses: 22.4 × (1 + Great Wood Grip 10% + Triangle Pommel 5% + Minimalist Crossguard 10%) = 28.
Source items
- Assembled weight
- 3.713
- Great Wood Grip 0.4 + Flamberge Blade 2.5 + Triangle Pommel 0.3125 + Minimalist Crossguard 0.5 = 3.7125. Unchanged by material choice.
Source items
- Attack stamina cost
- 19
- Great Wood Grip base: 10 + Flamberge Blade 10 − Triangle Pommel 1 = 19.
Source items
- Attack speed multiplier
- 1.05
- Base attack-speed multiplier: 1 × (1 + Minimalist Crossguard 5%) = 1.05.
Source items
- Parry stamina cost
- 20
- Great Wood Grip: 20; fixed parry cost, unchanged by material choice.
Source items
- Weapon inertia
- 0.6
- Great Wood Grip base: 0.6 (no component bonus).
Source items
- Damage loss per additional target
- 22 %
- Great Wood Grip base: 0.2 × (1 + Flamberge Blade 10%) = 0.22. 0.22 × 100% = 22%. The next target keeps 1 − this falloff × the number of targets already hit in this attack.
Source items
EFFECTS & CONDITIONS
Special properties and effects
Component bonuses are already included in the result above.
Swing damage +10%; Thrust damage +10%.
Attack stamina cost +10; Damage falloff per additional target +10%.
Swing damage +5%; Thrust damage +5%; Attack stamina cost -1.
Thrust damage +10%; Attack speed +5%.
Lacerating property
Lacerating changes how matching resistances treat the hit. It does not cause bleeding or damage over time.
10% chance to electrify
Melee hits have a 10% chance to electrify. The effect lasts 2 seconds, dealing 10 base damage every second, separately from the weapon hit.
When it applies: Works on goblins and skeletons too, with a 33% spread chance within 1.5 m. Configurable arrows do not gain this electric effect.
Repeated electric effects
The same electric effect refreshes to 2 seconds without stacking damage.
How the bonuses apply
Applies when this component is part of equipped gear. Percent changes to the same stat are added together; action-specific damage only applies when that action is available.
Applies when this component is part of equipped gear. Percent changes to the same stat are added together; action-specific damage only applies when that action is available. A larger falloff value means less damage after the first target, not more cleave damage.
These material effects describe the listed default assembly. Changing the striking component’s material can change its properties and on-hit effects. Component adjustments are listed as sources, not an extra bonus to apply again to the calculated assembly.
USING THIS ENTRY
Use & common questions
Grip and shield compatibility
The listed Great Wood Grip grip/shaft occupies both hands and disables the off-hand shield while this weapon is drawn. A different blade does not by itself change this grip’s hand requirement.
Game preset reference · before component bonuses
Flamberge Blade: Amethyst Bronze (Rare)
- Swing base damage
- 44 points
- Thrust base damage
- 30.8 points
These fixed reference values do not follow the selectors. Your selected weapon and its calculation are shown above.
Attacks and armour
- Swing hit
- Protection on the body part hit applies
- Thrust hit
- Protection on the body part hit applies
Each hit uses the damage for its actual move: swing or thrust, never their sum. The weapon has a separate value for each move; armour reducing both does not make them a single attack.
This striking component has no Piercing. Base protection reduces these hits; any matching material resistance is applied separately.
Damage component: Flamberge Blade