Items / Item
Curberg Top Spike
Uses 2 inventory cells, base value 40, value per cell 20. 1 way to obtain it is listed.
MATERIALS & RESULTS
Item attributes
Choose a material to compare attributes and crafting materials.
4 possible rarities. Rarity follows the material; compare the actual values below.
Starts at the lowest available rarity.
1 · Item preview

Choose a material to compare this item's values. The picture shows its shape; material appearance is not simulated.
2 · Choose the material

Curberg Top Spike
4 rarities · 16 materialsFixed component effects: attack stamina cost +5. Its material changes this striking part’s damage and hit effects. Fixed bonuses and weight stay the same.
NotableMaterial details: Brass
Crafting materials, tools and facilities
Materials to make 1:
2 ×Copper Ingot
These ingredients make 1 item(s) in one crafting operation.
This recipe must be learned before crafting.
- Swing hit-part base damage
- 19.2
- Thrust hit-part base damage
- 38.4
- Item weight
- 1
- Maximum durability
- 100
- Material hardness
- 0.3
Selected configuration
NotableBrass is Notable. This item follows the selected material’s rarity.
Calculated from the materials selected above. Character bonuses and target defences are separate.
- Swing hit-part base damage
- 19.2
- Metal damage multiplier: Brass hardness 0.3 uses 0.3 here (0–1 limit); 0.3 + the game’s fixed value 0.5 = 0.8×. Curberg Top Spike 24 × 0.8 = 19.2.
Source items
- Thrust hit-part base damage
- 38.4
- Metal damage multiplier: Brass hardness 0.3 uses 0.3 here (0–1 limit); 0.3 + the game’s fixed value 0.5 = 0.8×. Curberg Top Spike 24 × (1 + 100%) × 0.8 = 38.4.
Source items
- Item weight
- 1
- Curberg Top Spike: Item weight = 1; unchanged by material choice.
Source items
- Maximum durability
- 100
- Curberg Top Spike: Maximum durability = 100; unchanged by material choice.
Source items
- Material hardness
- 0.3
- Brass: Material hardness = 0.3.
Source items
EFFECTS & CONDITIONS
Special properties and effects
Attack stamina cost +5.
Piercing property
These hits skip the player armour reduction step and its material resistances. A thrust animation alone does not grant this property.
How the bonuses apply
Applies when this component is part of equipped gear. Percent changes to the same stat are added together; action-specific damage only applies when that action is available.
COMBAT VALUES
Initial configuration reference
These are static component values. A finished weapon can change with its other components, selected material, skills, and effects.
- Component base damage
- 24
- Swing damage
- 0%
- Thrust damage
- +100%
- Attack stamina cost
- +5
camp facilities