Items / Item
Shovel Head
Uses 4 inventory cells, base value 15, value per cell 3.75. 1 crafting, use, or component entry is listed. 1 way to obtain it is listed.
MATERIALS & RESULTS
Item attributes
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4 possible rarities. Rarity follows the material; compare the actual values below.
Starts at the lowest available rarity.
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Shovel Head
4 rarities · 16 materialsFixed component effects: damage −0.1, multi-target damage falloff +40%, attack stamina cost +10. Its material changes this striking part’s damage and hit effects. Fixed bonuses and weight stay the same.
NotableMaterial details: Brass
Crafting materials, tools and facilities
Materials to make 1:
4 ×Copper Ingot
These ingredients make 1 item(s) in one crafting operation.
This recipe must be learned before crafting.
- Swing hit-part base damage
- 12
- Thrust hit-part base damage
- 6
- Item weight
- 2
- Maximum durability
- 100
- Material hardness
- 0.3
Selected configuration
NotableBrass is Notable. This item follows the selected material’s rarity.
Calculated from the materials selected above. Character bonuses and target defences are separate.
- Swing hit-part base damage
- 12
- Metal damage multiplier: Brass hardness 0.3 uses 0.3 here (0–1 limit); 0.3 + the game’s fixed value 0.5 = 0.8×. Shovel Head 15 × 0.8 = 12.
Source items
- Thrust hit-part base damage
- 6
- Metal damage multiplier: Brass hardness 0.3 uses 0.3 here (0–1 limit); 0.3 + the game’s fixed value 0.5 = 0.8×. Shovel Head 15 × (1 − 50%) × 0.8 = 6.
Source items
- Item weight
- 2
- Shovel Head: Item weight = 2; unchanged by material choice.
Source items
- Maximum durability
- 100
- Shovel Head: Maximum durability = 100; unchanged by material choice.
Source items
- Material hardness
- 0.3
- Brass: Material hardness = 0.3.
Source items
Loot sources
These sources may yield this item; each run and each container can differ.
More locations (28)
More locations (2)
EXPLORATION USE
How this tool is used
You do not need to carry a shovel weapon to search the Moor’s interactive graves.
These graves are opened and then searched through their interaction prompt. Their requirements do not include a shovel or a digging skill; the opening animation supplies its own tool.
This is interaction with a searchable grave, not free digging anywhere on the ground. Carry this item for its weapon or crafting role, rather than reserving a slot merely to unlock grave searching.
EFFECTS & CONDITIONS
Special properties and effects
Damage -0.1; Damage falloff per additional target +40%; Attack stamina cost +10.
Piercing property
These hits skip the player armour reduction step and its material resistances. A thrust animation alone does not grant this property.
How the bonuses apply
Applies when this component is part of equipped gear. Percent changes to the same stat are added together; action-specific damage only applies when that action is available. A larger falloff value means less damage after the first target, not more cleave damage.
COMBAT VALUES
Initial configuration reference
These are static component values. A finished weapon can change with its other components, selected material, skills, and effects.
- Component base damage
- 15
- Swing damage
- 0%
- Thrust damage
- -50%
- Cleave falloff
- +40%
- Attack stamina cost
- +10
camp facilities
Camp facilities
weapon component or material use
Weapon configuration use
ShovelItem