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Items / Item

Star-Fall Sapphire

Uses 1 inventory cells, base value 100, value per cell 100. 1 way to obtain it is listed.

Item1×1

GEMS & SPELLS

Spells supported by this gem

This comparison shows the schools supplied by this gem alone. A Crowned Staff or Tome also contributes its own school; open that conduit below to compare the actual combination.

Casting steps and all Demo spells

Schools this gem provides: Astralism

Gem sockets and safe incantation slots are separate. Match the safe-slot count to your character; selecting a number here does not grant skill bonuses.

Schools covered · 3 spells

Starlight↑Supported by this gem

Summons an orbiting light that follows the caster for 300 seconds.

Required schools: Astralism

Safe incantation slots needed
1
Corruption cost
10
Duration (seconds)
300

Illumination; not a damage spell.

Minor Aetherbolt↑ ↑Supported by this gem

Launches an arcane projectile that bursts on impact.

Required schools: Astralism

Safe incantation slots needed
2
Corruption cost
5
Base hit damage
25
Effect radius (m)
1

Magic

Aetherbolt↑ ↑ ↑Needs more safe slots

Launches an arcane projectile. Its base hit damage and radius match Minor Aetherbolt.

Required schools: Astralism

Safe incantation slots needed
3
Corruption cost
10
Base hit damage
25
Effect radius (m)
1

Magic

Need other schools · 8 spells

Minor Aetherbolt→ →Missing school

Launches a ground-following projectile that bursts on impact. It shares its displayed name with the ↑ ↑ spell; use the → → sequence for this version.

Required schools: Elementalism

Still missing: Elementalism

Safe incantation slots needed
2
Corruption cost
5
Base hit damage
25
Effect radius (m)
1

Magic

Flamebolt→ → →Missing school

Launches a seeking projectile that explodes on impact.

Required schools: Elementalism

Still missing: Elementalism

Safe incantation slots needed
3
Corruption cost
15
Base hit damage
75
Effect radius (m)
1.5

Impact damage; no separate fire or burning effect on this impact.

Frostbolt→ ← ←Missing school

Launches a seeking frost projectile that explodes on impact.

Required schools: Elementalism, Aethermancy

Still missing: Elementalism, Aethermancy

Safe incantation slots needed
3
Corruption cost
15
Base hit damage
50
Effect radius (m)
1.5

Frost

Levinbolt→ ↓ ↓Missing school

Launches a lightning projectile that explodes on impact.

Required schools: Elementalism, Sanguimancy

Still missing: Elementalism, Sanguimancy

Safe incantation slots needed
3
Corruption cost
20
Base hit damage
50
Effect radius (m)
1

Impact damage; no separate Static damage property on this impact.

Congelation↑ ↑ ↑ ←Missing school

Creates a frost shock around the caster.

Required schools: Astralism, Aethermancy, Elementalism

Still missing: Aethermancy, Elementalism

Safe incantation slots needed
4
Corruption cost
20
Base hit damage
20
Effect radius (m)
5

Frost

Flamebreath→ → → ↑Missing school

Sends a burst of flame forward; its impact explodes and applies burning.

Required schools: Elementalism, Astralism

Still missing: Elementalism

Safe incantation slots needed
4
Corruption cost
25
Base hit damage
100
Effect radius (m)
2

Impact plus burning: 15 damage per tick, once per second, for 3 seconds.

Stupefaction↑ ↑ ↑ ↑Missing school

Creates a nearby radial shock that pushes affected targets.

Required schools: Astralism, Aethermancy

Still missing: Aethermancy

Safe incantation slots needed
4
Corruption cost
20
Base hit damage
20
Effect radius (m)
7.5

Impact damage

Calcination→ → ← ↑ →Missing school

Sweeps a scorching area forward and applies burning to targets it hits.

Required schools: Elementalism, Aethermancy, Astralism

Still missing: Elementalism, Aethermancy

Safe incantation slots needed
5
Corruption cost
25
Base hit damage
10
Forward reach (m)
10

Initial hit plus burning: 15 damage per tick, once per second, for 3 seconds.

The conduit and its socketed gems jointly cover schools. A spell needs both its own school and every school used by its arrows. A gem adds school access, not a separate inventory of spells.

PRIMARY ATTRIBUTES

Item attributes

10 fields
AttributeValue
RarityRare
CategoryCurrency & valuables
Subtypecurrency
Item typeCurrency
Footprint1×1 = 1
Stack limit1
Mass0.2
Base value100
Maximum durability100
Value per slot100

CRAFTING PREPARATION

Material checklist

1 method

Choose one crafting method and a target amount. Materials from different methods are kept separate.

Output per craft
1
Crafts needed
1
Estimated output
1

Listed materials

Tools and facilities

Facilities

Counts cover the selected method only, do not expand ingredient recipes, and do not read your inventory or unlock status.

crafted as output

Crafted by

1

camp facilities

Camp facilities

1