Items / Weapon
Crowned Staff
Uses 6 inventory cells, base value 100, value per cell 16.66667.
HOW TO OBTAIN
How to get it
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View sourceGEMS & SPELLS
Choose gems and check spells
This conduit has 1 gem socket. Compare gems below to see which spell sequences the combination can use.
Casting steps and all Demo spells
Built-in schools: Astralism
Gem sockets and safe incantation slots are separate. Match the safe-slot count to your character; selecting a number here does not grant skill bonuses.
Schools covered · 3 spells
Starlight↑Available without gems
Summons an orbiting light that follows the caster for 300 seconds.
Required schools: Astralism
- Safe incantation slots needed
- 1
- Corruption cost
- 10
- Duration (seconds)
- 300
Illumination; not a damage spell.
Minor Aetherbolt↑ ↑Available without gems
Launches an arcane projectile that bursts on impact.
Required schools: Astralism
- Safe incantation slots needed
- 2
- Corruption cost
- 5
- Base hit damage
- 25
- Effect radius (m)
- 1
Magic
Aetherbolt↑ ↑ ↑Needs more safe slots
Launches an arcane projectile. Its base hit damage and radius match Minor Aetherbolt.
Required schools: Astralism
- Safe incantation slots needed
- 3
- Corruption cost
- 10
- Base hit damage
- 25
- Effect radius (m)
- 1
Magic
Need other schools · 8 spells
Minor Aetherbolt→ →Missing school
Launches a ground-following projectile that bursts on impact. It shares its displayed name with the ↑ ↑ spell; use the → → sequence for this version.
Required schools: Elementalism
Still missing: Elementalism
- Safe incantation slots needed
- 2
- Corruption cost
- 5
- Base hit damage
- 25
- Effect radius (m)
- 1
Magic
Flamebolt→ → →Missing school
Launches a seeking projectile that explodes on impact.
Required schools: Elementalism
Still missing: Elementalism
- Safe incantation slots needed
- 3
- Corruption cost
- 15
- Base hit damage
- 75
- Effect radius (m)
- 1.5
Impact damage; no separate fire or burning effect on this impact.
Frostbolt→ ← ←Missing school
Launches a seeking frost projectile that explodes on impact.
Required schools: Elementalism, Aethermancy
Still missing: Elementalism, Aethermancy
- Safe incantation slots needed
- 3
- Corruption cost
- 15
- Base hit damage
- 50
- Effect radius (m)
- 1.5
Frost
Levinbolt→ ↓ ↓Missing school
Launches a lightning projectile that explodes on impact.
Required schools: Elementalism, Sanguimancy
Still missing: Elementalism, Sanguimancy
- Safe incantation slots needed
- 3
- Corruption cost
- 20
- Base hit damage
- 50
- Effect radius (m)
- 1
Impact damage; no separate Static damage property on this impact.
Congelation↑ ↑ ↑ ←Missing school
Creates a frost shock around the caster.
Required schools: Astralism, Aethermancy, Elementalism
Still missing: Aethermancy, Elementalism
- Safe incantation slots needed
- 4
- Corruption cost
- 20
- Base hit damage
- 20
- Effect radius (m)
- 5
Frost
Flamebreath→ → → ↑Missing school
Sends a burst of flame forward; its impact explodes and applies burning.
Required schools: Elementalism, Astralism
Still missing: Elementalism
- Safe incantation slots needed
- 4
- Corruption cost
- 25
- Base hit damage
- 100
- Effect radius (m)
- 2
Impact plus burning: 15 damage per tick, once per second, for 3 seconds.
Stupefaction↑ ↑ ↑ ↑Missing school
Creates a nearby radial shock that pushes affected targets.
Required schools: Astralism, Aethermancy
Still missing: Aethermancy
- Safe incantation slots needed
- 4
- Corruption cost
- 20
- Base hit damage
- 20
- Effect radius (m)
- 7.5
Impact damage
Calcination→ → ← ↑ →Missing school
Sweeps a scorching area forward and applies burning to targets it hits.
Required schools: Elementalism, Aethermancy, Astralism
Still missing: Elementalism, Aethermancy
- Safe incantation slots needed
- 5
- Corruption cost
- 25
- Base hit damage
- 10
- Forward reach (m)
- 10
Initial hit plus burning: 15 damage per tick, once per second, for 3 seconds.
Equip the conduit and enter its casting stance. Enter the arrow sequence, then use Attack to cast; Block clears the sequence. Arrows refer to the magic direction inputs, so check your bindings if remapped.
The conduit and its socketed gems jointly cover schools. A spell needs both its own school and every school used by its arrows. A gem adds school access, not a separate inventory of spells.
You start with 2 safe incantation slots. Longer sequences need more slots for stable casting: excess symbols can change after 1.4 seconds. An invalid final sequence can become a random spell. The selector below models slots; it does not grant them to your character.
Damage values are the spell’s base hit values before the target’s defenses and other combat rules. Spell names and flame or lightning visuals alone do not determine extra damage properties.
PRIMARY ATTRIBUTES
Item attributes
| Attribute | Value |
|---|---|
| Rarity | Rare |
| Category | Finished weapons |
| Subtype | weapon template |
| Item type | Weapon |
| Footprint | 1×6 = 6 |
| Stack limit | 1 |
| Mass | 1.5 |
| Base value | 100 |
| Maximum durability | 100 |
| Value per slot | 16.66667 |