Items / Item
Hunting Arrow Head
Uses 1 inventory cells, base value 15, value per cell 15. 1 crafting, use, or component entry is listed. 1 way to obtain it is listed.
MATERIALS & RESULTS
Item attributes
Choose a material to compare attributes and crafting materials.
4 possible rarities. Rarity follows the material; compare the actual values below.
Starts at the lowest available rarity.
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Hunting Arrow Head
4 rarities · 16 materialsIts material changes this striking part’s damage and hit effects. Fixed bonuses and weight stay the same.
NotableMaterial details: Brass
Crafting materials, tools and facilities
Materials to make 12:
2 ×Copper Ingot
These ingredients make 12 item(s) in one crafting operation.
This recipe must be learned before crafting.
- Projectile base damage
- 16
- Item weight
- 0.01
- Maximum durability
- 100
- Material hardness
- 0.3
Selected configuration
NotableBrass is Notable. This item follows the selected material’s rarity.
Calculated from the materials selected above. Character bonuses and target defences are separate.
- Projectile base damage
- 16
- Metal damage multiplier: Brass hardness 0.3 uses 0.3 here (0–1 limit); 0.3 + the game’s fixed value 0.5 = 0.8×. Hunting Arrow Head 20 × 0.8 = 16.
Source items
- Item weight
- 0.01
- Hunting Arrow Head: Item weight = 0.01; unchanged by material choice.
Source items
- Maximum durability
- 100
- Hunting Arrow Head: Maximum durability = 100; unchanged by material choice.
Source items
- Material hardness
- 0.3
- Brass: Material hardness = 0.3.
Source items
Loot sources
These sources may yield this item; each run and each container can differ.
More locations (2)
COMBAT VALUES
Initial configuration reference
These are static component values. A finished weapon can change with its other components, selected material, skills, and effects.
- Component base damage
- 20
camp facilities
Camp facilities
weapon component or material use
Weapon configuration use
Hunting ArrowItem