Items / Weapon
Hunting Arrow
Inventory size is not listed. 4 crafting, use, or component entries are listed.
MATERIALS & RESULTS
Item attributes
Choose materials for the weapon body and fitted parts. Available empty slots start filled with compatible parts; added parts are labelled below.
Starts at each part’s lowest available rarity. Some parts have no Common version.
1 · Select a part on the item

The picture includes the default fitted parts. Material choices update colours of labels and the values; the model is a structural preview.
2 · Choose this part’s material
Fitted part

Hunting Arrow Head
4 rarities · 16 materialsIts material changes this striking part’s damage and hit effects. Fixed bonuses and weight stay the same.
NotableMaterial details: Brass
Crafting materials, tools and facilities
Materials to make 12:
2 ×Copper Ingot
These ingredients make 12 item(s) in one crafting operation.
This recipe must be learned before crafting.
- Arrow base damage
- 16
- Assembled weight
- 0.045
Selected configuration
Calculated from the materials selected above. Character bonuses and target defences are separate.
- Arrow base damage
- 16
- Metal damage multiplier: Brass hardness 0.3 uses 0.3 here (0–1 limit); 0.3 + the game’s fixed value 0.5 = 0.8×. Hunting Arrow Head 20 × 0.8 = 16.
Source items
- Assembled weight
- 0.045
- Stalk 0.03 + Hunting Arrow Head 0.01 + Goose Fletchings 0.005 = 0.045. Unchanged by material choice.
Source items
EFFECTS & CONDITIONS
Special properties and effects
Arrow properties and on-hit effects
The arrowhead’s damage property and material property are included in the hit. This arrow does not copy a melee weapon’s random burning, electric or healing effect from its material.
COMBAT VALUES
Initial configuration reference
Base projectile damage uses the design's preset or default material, before equipment and character modifiers.
- Component base damage
- 22
Attacks and armour
- Arrow impact
- Protection on the body part hit applies
An arrow's damage properties come from its head and material. Being a projectile does not automatically make it Piercing.
This striking component has no Piercing. Base protection reduces these hits; any matching material resistance is applied separately.
Damage component: Hunting Arrow Head