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Items / Item

Wood Grip (Single)

Uses 1 inventory cells, base value 10, value per cell 10. 1 crafting, use, or component entry is listed. 1 way to obtain it is listed.

Item1×1

MATERIALS & RESULTS

Item attributes

Choose a material to compare attributes and crafting materials.

3 possible rarities. Rarity follows the material; compare the actual values below.

Starts at the lowest available rarity.

1 · Item preview

Wood Grip (Single)
Wood Grip (Single)Cow · Common

Choose a material to compare this item's values. The picture shows its shape; material appearance is not simulated.

2 · Choose the material

Wood Grip (Single)

3 rarities · 4 materials

Its material sets the finished weapon’s rarity. Grip stats and fixed bonuses stay the same. Here you choose the grip’s leather.

Crafting materials, tools and facilities

Materials to make 1:

ToolsFacilities

These ingredients make 1 item(s) in one crafting operation.

Dyes and tools for a different pattern are additional; the list uses the default pattern.

3 · Item result
Item weight
0.2
Maximum durability
100
Attack stamina cost before modifiers
10
Parry stamina cost
20
Material thickness
0.85
View calculations

Selected configuration

Common

Cow is Common. This item follows the selected material’s rarity.

Calculated from the materials selected above. Character bonuses and target defences are separate.

Item weight
0.2
Wood Grip (Single): Item weight = 0.2; unchanged by material choice.
Source items
Maximum durability
100
Wood Grip (Single): Maximum durability = 100; unchanged by material choice.
Source items
Attack stamina cost before modifiers
10
Wood Grip (Single): Attack stamina cost before modifiers = 10; unchanged by material choice.
Source items
Parry stamina cost
20
Wood Grip (Single): Parry stamina cost = 20; unchanged by material choice.
Source items
Material thickness
0.85
Cow: Material thickness = 0.85.
Source items

Loot sources

These sources may yield this item; each run and each container can differ.

USING THIS ENTRY

Use & common questions

Grip and shield compatibility

This grip or shaft leaves the off-hand available, allowing a shield to be used alongside the weapon.

COMBAT VALUES

Initial configuration reference

4 values

These are static component values. A finished weapon can change with its other components, selected material, skills, and effects.

Attack stamina cost
10
Parry stamina cost
20
Weapon inertia
0.4
Cleave falloff per target
30%
Choose the material above to see the ingredients and crafting requirements.

camp facilities

Camp facilities

1

weapon component or material use

Weapon configuration use

1