Items / Item
Wood Grip (Single)
Uses 1 inventory cells, base value 10, value per cell 10. 1 crafting, use, or component entry is listed. 1 way to obtain it is listed.
MATERIALS & RESULTS
Item attributes
Choose a material to compare attributes and crafting materials.
3 possible rarities. Rarity follows the material; compare the actual values below.
Starts at the lowest available rarity.
1 · Item preview

Choose a material to compare this item's values. The picture shows its shape; material appearance is not simulated.
2 · Choose the material

Wood Grip (Single)
3 rarities · 4 materialsIts material sets the finished weapon’s rarity. Grip stats and fixed bonuses stay the same. Here you choose the grip’s leather.
CommonMaterial details: Cow
Crafting materials, tools and facilities
Materials to make 1:
ToolsFacilitiesThese ingredients make 1 item(s) in one crafting operation.
Dyes and tools for a different pattern are additional; the list uses the default pattern.
- Item weight
- 0.2
- Maximum durability
- 100
- Attack stamina cost before modifiers
- 10
- Parry stamina cost
- 20
- Material thickness
- 0.85
Selected configuration
CommonCow is Common. This item follows the selected material’s rarity.
Calculated from the materials selected above. Character bonuses and target defences are separate.
- Item weight
- 0.2
- Wood Grip (Single): Item weight = 0.2; unchanged by material choice.
Source items
- Maximum durability
- 100
- Wood Grip (Single): Maximum durability = 100; unchanged by material choice.
Source items
- Attack stamina cost before modifiers
- 10
- Wood Grip (Single): Attack stamina cost before modifiers = 10; unchanged by material choice.
Source items
- Parry stamina cost
- 20
- Wood Grip (Single): Parry stamina cost = 20; unchanged by material choice.
Source items
- Material thickness
- 0.85
- Cow: Material thickness = 0.85.
Source items
Loot sources
These sources may yield this item; each run and each container can differ.
More locations (7)
More locations (2)
USING THIS ENTRY
Use & common questions
Grip and shield compatibility
This grip or shaft leaves the off-hand available, allowing a shield to be used alongside the weapon.
COMBAT VALUES
Initial configuration reference
These are static component values. A finished weapon can change with its other components, selected material, skills, and effects.
- Attack stamina cost
- 10
- Parry stamina cost
- 20
- Weapon inertia
- 0.4
- Cleave falloff per target
- 30%
camp facilities
Camp facilities
weapon component or material use
Weapon configuration use
Arming SwordItem