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Items / Item

Pitchfork Head

Uses 4 inventory cells, base value 15, value per cell 3.75. 1 crafting, use, or component entry is listed. 1 way to obtain it is listed.

Item2×2

MATERIALS & RESULTS

Item attributes

Choose a material to compare attributes and crafting materials.

4 possible rarities. Rarity follows the material; compare the actual values below.

Starts at the lowest available rarity.

1 · Item preview

Pitchfork Head
Pitchfork HeadBrass · Notable

Choose a material to compare this item's values. The picture shows its shape; material appearance is not simulated.

2 · Choose the material

Pitchfork Head

4 rarities · 16 materials

Fixed component effects: multi-target damage falloff +50%, attack stamina cost +5. Its material changes this striking part’s damage and hit effects. Fixed bonuses and weight stay the same.

Crafting materials, tools and facilities

Materials to make 1:

ToolsFacilities

These ingredients make 1 item(s) in one crafting operation.

This recipe must be learned before crafting.

3 · Item result
Swing hit-part base damage
6
Thrust hit-part base damage
12
Item weight
2
Maximum durability
100
Material hardness
0.3
View calculations

Selected configuration

Notable

Brass is Notable. This item follows the selected material’s rarity.

Calculated from the materials selected above. Character bonuses and target defences are separate.

Swing hit-part base damage
6
Metal damage multiplier: Brass hardness 0.3 uses 0.3 here (0–1 limit); 0.3 + the game’s fixed value 0.5 = 0.8×. Pitchfork Head 15 × (1 − 50%) × 0.8 = 6.
Source items
Thrust hit-part base damage
12
Metal damage multiplier: Brass hardness 0.3 uses 0.3 here (0–1 limit); 0.3 + the game’s fixed value 0.5 = 0.8×. Pitchfork Head 15 × 0.8 = 12.
Source items
Item weight
2
Pitchfork Head: Item weight = 2; unchanged by material choice.
Source items
Maximum durability
100
Pitchfork Head: Maximum durability = 100; unchanged by material choice.
Source items
Material hardness
0.3
Brass: Material hardness = 0.3.
Source items

Loot sources

These sources may yield this item; each run and each container can differ.

Search: Catacomb Ruins · possible container loot
More locations (28)
Sewers · Breakable cart · Location 1 · 2D Library · Weapon crate · Location 1 · 2D Cistern · Weapon crate · Location 5 · 2D Cistern · Weapon crate · Location 6 · 2D Grand Library · Small reinforced crate · Location 1 · 2D Masonry · Weapon crate · Location 1 · 2D Cistern · Weapon crate · Location 7 · 2D Abbey · Grain sack / Green sack / Nut sack / Red sack / Smuggler grain sack / Spice sack · Location 1 · 2D Main Hall · Weapon crate · Location 2 · 2D Cistern · Breakable cart · Location 1 · 2D Cistern · Weapon crate · Location 8 · 2D Library · Weapon crate · Location 3 · 2D Statue Stair · Breakable cart · Location 1 · 2D Cistern · Weapon crate · Location 9 · 2D Masonry · Weapon crate · Location 2 · 2D Masonry · Weapon crate · Location 3 · 2D Library · Weapon crate · Location 5 · 2D Abbey · Green sack / Nut sack / Smuggler grain sack / Spice sack · Location 1 · 2D Cistern · Large reinforced crate · Location 1 · 2D Cistern · Large reinforced crate · Location 2 · 2D Cistern · Weapon crate · Location 10 · 2D Antechamber (Four Maidens) · Weapon crate · Location 1 · 2D Statue Stair · Small reinforced crate · Location 1 · 2D Main Hall · Weapon crate · Location 3 · 2D Library · Weapon crate · Location 6 · 2D Abbey · Weapon crate · Location 1 · 2D Statue Stair · Small reinforced crate · Location 2 · 2D Main Hall · Weapon crate · Location 4 · 2D

EFFECTS & CONDITIONS

Special properties and effects

Damage falloff per additional target +50%; Attack stamina cost +5.

Pitchfork Head

Lacerating property

Lacerating changes how matching resistances treat the hit. It does not cause bleeding or damage over time.

Pitchfork Head
How the bonuses apply

Applies when this component is part of equipped gear. Percent changes to the same stat are added together; action-specific damage only applies when that action is available. A larger falloff value means less damage after the first target, not more cleave damage.

COMBAT VALUES

Initial configuration reference

5 values

These are static component values. A finished weapon can change with its other components, selected material, skills, and effects.

Component base damage
15
Swing damage
-50%
Thrust damage
0%
Cleave falloff
+50%
Attack stamina cost
+5
Choose the material above to see the ingredients and crafting requirements.

camp facilities

Camp facilities

1

weapon component or material use

Weapon configuration use

1