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Items / Item

Longsleeved Mail Hauberk

Uses 12 inventory cells, base value 160, value per cell 13.33333. 1 way to obtain it is listed.

Item3×4

MATERIALS & RESULTS

Item attributes

Choose a material to compare attributes and crafting materials.

4 possible rarities. Rarity follows the material; compare the actual values below.

Starts at the lowest available rarity.

1 · Item preview

Longsleeved Mail Hauberk
Longsleeved Mail HauberkBrass · Notable

Choose a material to compare this item's values. The picture shows its shape; material appearance is not simulated.

2 · Choose the material

Longsleeved Mail Hauberk

4 rarities · 16 materials

Protection uses this item’s area coefficient × the selected material coefficient. Weight and maximum durability remain item values.

Crafting materials, tools and facilities

Materials to make 1:

ToolsFacilities

These ingredients make 1 item(s) in one crafting operation.

This recipe must be learned before crafting.

3 · Item result
Left arm base protection
15 %
Right arm base protection
15 %
Torso base protection
15 %
Item weight
10
Maximum durability
100
Material hardness
0.3
View calculations

Selected configuration

Notable

Brass is Notable. This item follows the selected material’s rarity.

Calculated from the materials selected above. Character bonuses and target defences are separate.

Left arm base protection · For this body area; other armour and damage-type resistances affect the final hit.
15 %
Longsleeved Mail Hauberk area protection 0.5 × Brass hardness 0.3 × 100% = 15%.
Source items
Right arm base protection · For this body area; other armour and damage-type resistances affect the final hit.
15 %
Longsleeved Mail Hauberk area protection 0.5 × Brass hardness 0.3 × 100% = 15%.
Source items
Torso base protection · For this body area; other armour and damage-type resistances affect the final hit.
15 %
Longsleeved Mail Hauberk area protection 0.5 × Brass hardness 0.3 × 100% = 15%.
Source items
Item weight
10
Longsleeved Mail Hauberk: Item weight = 10; unchanged by material choice.
Source items
Maximum durability
100
Longsleeved Mail Hauberk: Maximum durability = 100; unchanged by material choice.
Source items
Material hardness
0.3
Brass: Material hardness = 0.3.
Source items

Loot sources

These sources may yield this item; each run and each container can differ.

Search: Catacomb Ruins · possible container loot
More locations (79)
Grand Library · Wide tall cupboard · Location 2 · 2D Statue Stair · Wide tall cupboard · Location 1 · 2D Library · Wide tall cupboard · Location 2 · 2D Abbey · Wide tall cupboard · Location 1 · 2D Sewers · Narrow tall wooden cupboard · Location 1 · 2D Library · Wide cabinet · Location 5 · 2D Sewers · Narrow tall wooden cupboard · Location 2 · 2D Library · Wide cabinet · Location 6 · 2D Masonry · Wide cabinet · Location 2 · 2D Library · Wide tall cupboard · Location 3 · 2D Grand Library · Wooden chest · Location 2 · 2D Statue Stair · Wide cabinet · Location 2 · 2D Grand Library · Wide tall cupboard · Location 3 · 2D Grand Library · Wide tall cupboard · Location 4 · 2D Library · Wide cabinet · Location 7 · 2D Grand Library · Wide tall cupboard · Location 5 · 2D Grand Library · Wide cabinet · Location 1 · 2D Statue Stair · Wide cabinet · Location 3 · 2D Library · Wide cabinet · Location 8 · 2D Masonry · Wide cabinet · Location 3 · 2D Library · Wide cabinet · Location 9 · 2D Library · Wide tall cupboard · Location 4 · 2D Statue Stair · Wide cabinet · Location 5 · 2D Grand Library · Wooden chest · Location 3 · 2D Library · Wide cabinet · Location 10 · 2D Library · Wide cabinet · Location 11 · 2D Masonry · Wide tall cupboard · Location 1 · 2D Antechamber (Four Maidens) · Soldier corpse · Location 1 · 2D Statue Stair · Wide cabinet · Location 6 · 2D Statue Stair · Wide cabinet · Location 7 · 2D Library · Narrow tall cupboard · Location 1 · 2D Antechamber (Four Maidens) · Seated corpse · Location 1 · 2D Statue Stair · Wide tall cupboard · Location 2 · 2D Library · Wide tall cupboard · Location 5 · 2D Statue Stair · Wide cabinet · Location 9 · 2D Grand Library · Narrow tall cupboard · Location 1 · 2D Grand Library · Narrow tall cupboard · Location 2 · 2D Library · Wooden chest · Location 1 · 2D Statue Stair · Wide cabinet · Location 10 · 2D Sewers · Wide wooden cabinet · Location 1 · 2D Library · Wide tall cupboard · Location 6 · 2D Grand Library · Wide tall cupboard · Location 6 · 2D Library · Wooden chest · Location 2 · 2D Sewers · Tall wooden cupboard · Location 1 · 2D Statue Stair · Wide tall cupboard · Location 3 · 2D Masonry · Wide tall cupboard · Location 2 · 2D Library · Wide cabinet · Location 12 · 2D Library · Wide tall cupboard · Location 7 · 2D Grand Library · Wide cabinet · Location 3 · 2D Library · Wide cabinet · Location 13 · 2D Statue Stair · Wide tall cupboard · Location 4 · 2D Abbey · Narrow tall cupboard · Location 1 · 2D Library · Wooden chest · Location 3 · 2D Cistern · Wooden chest · Location 1 · 2D Statue Stair · Wide cabinet · Location 11 · 2D Cistern · Wide cabinet · Location 1 · 2D Library · Wide tall cupboard · Location 8 · 2D Grand Library · Narrow tall cupboard · Location 3 · 2D Abbey · Wide tall cupboard · Location 3 · 2D Masonry · Wide cabinet · Location 6 · 2D Grand Library · Narrow tall cupboard · Location 4 · 2D Library · Wide tall cupboard · Location 9 · 2D Statue Stair · Narrow tall cupboard · Location 2 · 2D Abbey · Wide tall cupboard · Location 4 · 2D Grand Library · Wooden chest · Location 4 · 2D Statue Stair · Narrow tall cupboard · Location 3 · 2D Masonry · Wide tall cupboard · Location 4 · 2D Library · Wide tall cupboard · Location 10 · 2D Library · Wide tall cupboard · Location 11 · 2D Library · Soldier corpse 1 · 2D Statue Stair · Soldier corpse 1 · 2D Masonry · Soldier corpse 1 · 2D Abbey · Soldier corpse 1 · 2D Cistern · Soldier corpse 1 · 2DAbbey · Wide cabinet · Location 2 · Not mapped yetGrand Library · Wide cabinet · Location 2 · Not mapped yetMasonry · Wide cabinet · Location 4 · Not mapped yetMasonry · Wide cabinet · Location 5 · Not mapped yetAbbey · Wide cabinet · Location 4 · Not mapped yet
Search: The Moor · possible container loot
More locations (10)

COMBAT VALUES

Initial configuration reference

6 values

Coefficient × material property = base protection. The two values below are an input and its result, not two separate reductions.

Left arm coefficient · multiply by material
0.5
Left arm base protection · default material
30%
Right arm coefficient · multiply by material
0.5
Right arm base protection · default material
30%
Torso coefficient · multiply by material
0.5
Torso base protection · default material
30%

How protection works

Protection coefficient × material property = base protection. Changing the material changes the result; the coefficient and the percentage are not two separate reductions.

Protection follows the body part hit, not visible gaps in the armour. Ordinary swings and thrusts both meet this protection: a helmet protects head hits, not arm or leg hits.

Materials, overlapping armour and piercing

Swings and thrusts are moves; material resistances match damage properties instead. Base protection still works without a matching resistance. The Piercing property skips the player armour step and its material resistances; a thrust is not automatically Piercing.

Choose the material above to see the ingredients and crafting requirements.

camp facilities

Camp facilities

1