Items / Item
Light Spear Shaft
Uses 6 inventory cells, base value 12, value per cell 2. 2 crafting, use, or component entries are listed. 1 way to obtain it is listed.
MATERIALS & RESULTS
Item attributes
Choose a material to compare attributes and crafting materials.
5 possible rarities. Rarity follows the material; compare the actual values below.
Starts at the lowest available rarity.
1 · Item preview

Choose a material to compare this item's values. The picture shows its shape; material appearance is not simulated.
2 · Choose the material

Light Spear Shaft
5 rarities · 8 materialsIts material sets the finished weapon’s rarity. Grip stats and fixed bonuses stay the same.
CommonMaterial details: Birch
Crafting materials, tools and facilities
Materials to make 1:
6 ×Birch Billet
These ingredients make 1 item(s) in one crafting operation.
Dyes and tools for a different pattern are additional; the list uses the default pattern.
- Item weight
- 1
- Maximum durability
- 100
- Attack stamina cost before modifiers
- 10
- Parry stamina cost
- 20
- Material hardness
- 0.8
Selected configuration
CommonBirch is Common. This item follows the selected material’s rarity.
Calculated from the materials selected above. Character bonuses and target defences are separate.
- Item weight
- 1
- Light Spear Shaft: Item weight = 1; unchanged by material choice.
Source items
- Maximum durability
- 100
- Light Spear Shaft: Maximum durability = 100; unchanged by material choice.
Source items
- Attack stamina cost before modifiers
- 10
- Light Spear Shaft: Attack stamina cost before modifiers = 10; unchanged by material choice.
Source items
- Parry stamina cost
- 20
- Light Spear Shaft: Parry stamina cost = 20; unchanged by material choice.
Source items
- Material hardness
- 0.8
- Birch: Material hardness = 0.8.
Source items
Loot sources
These sources may yield this item; each run and each container can differ.
More locations (15)
More locations (2)
USING THIS ENTRY
Use & common questions
Grip and shield compatibility
This grip or shaft occupies both hands and disables the off-hand shield while this weapon is drawn. A different blade does not by itself change this grip’s hand requirement.
COMBAT VALUES
Initial configuration reference
These are static component values. A finished weapon can change with its other components, selected material, skills, and effects.
- Attack stamina cost
- 10
- Parry stamina cost
- 20
- Weapon inertia
- 0.85
- Cleave falloff per target
- 40%
camp facilities
Camp facilities
weapon component or material use
Weapon configuration use
Light SpearItem
PitchforkItem