Items / Item
Mage's Amethyst
Uses 1 inventory cells, base value 100, value per cell 100. 1 way to obtain it is listed.
GEMS & SPELLS
Spells supported by this gem
This comparison shows the schools supplied by this gem alone. A Crowned Staff or Tome also contributes its own school; open that conduit below to compare the actual combination.
Casting steps and all Demo spells
Schools this gem provides: Aethermancy
Gem sockets and safe incantation slots are separate. Match the safe-slot count to your character; selecting a number here does not grant skill bonuses.
Schools covered · 0 spells
Need other schools · 11 spells
Starlight↑Missing school
Summons an orbiting light that follows the caster for 300 seconds.
Required schools: Astralism
Still missing: Astralism
- Safe incantation slots needed
- 1
- Corruption cost
- 10
- Duration (seconds)
- 300
Illumination; not a damage spell.
Minor Aetherbolt↑ ↑Missing school
Launches an arcane projectile that bursts on impact.
Required schools: Astralism
Still missing: Astralism
- Safe incantation slots needed
- 2
- Corruption cost
- 5
- Base hit damage
- 25
- Effect radius (m)
- 1
Magic
Minor Aetherbolt→ →Missing school
Launches a ground-following projectile that bursts on impact. It shares its displayed name with the ↑ ↑ spell; use the → → sequence for this version.
Required schools: Elementalism
Still missing: Elementalism
- Safe incantation slots needed
- 2
- Corruption cost
- 5
- Base hit damage
- 25
- Effect radius (m)
- 1
Magic
Aetherbolt↑ ↑ ↑Missing school
Launches an arcane projectile. Its base hit damage and radius match Minor Aetherbolt.
Required schools: Astralism
Still missing: Astralism
- Safe incantation slots needed
- 3
- Corruption cost
- 10
- Base hit damage
- 25
- Effect radius (m)
- 1
Magic
Flamebolt→ → →Missing school
Launches a seeking projectile that explodes on impact.
Required schools: Elementalism
Still missing: Elementalism
- Safe incantation slots needed
- 3
- Corruption cost
- 15
- Base hit damage
- 75
- Effect radius (m)
- 1.5
Impact damage; no separate fire or burning effect on this impact.
Frostbolt→ ← ←Missing school
Launches a seeking frost projectile that explodes on impact.
Required schools: Elementalism, Aethermancy
Still missing: Elementalism
- Safe incantation slots needed
- 3
- Corruption cost
- 15
- Base hit damage
- 50
- Effect radius (m)
- 1.5
Frost
Levinbolt→ ↓ ↓Missing school
Launches a lightning projectile that explodes on impact.
Required schools: Elementalism, Sanguimancy
Still missing: Elementalism, Sanguimancy
- Safe incantation slots needed
- 3
- Corruption cost
- 20
- Base hit damage
- 50
- Effect radius (m)
- 1
Impact damage; no separate Static damage property on this impact.
Congelation↑ ↑ ↑ ←Missing school
Creates a frost shock around the caster.
Required schools: Astralism, Aethermancy, Elementalism
Still missing: Astralism, Elementalism
- Safe incantation slots needed
- 4
- Corruption cost
- 20
- Base hit damage
- 20
- Effect radius (m)
- 5
Frost
Flamebreath→ → → ↑Missing school
Sends a burst of flame forward; its impact explodes and applies burning.
Required schools: Elementalism, Astralism
Still missing: Elementalism, Astralism
- Safe incantation slots needed
- 4
- Corruption cost
- 25
- Base hit damage
- 100
- Effect radius (m)
- 2
Impact plus burning: 15 damage per tick, once per second, for 3 seconds.
Stupefaction↑ ↑ ↑ ↑Missing school
Creates a nearby radial shock that pushes affected targets.
Required schools: Astralism, Aethermancy
Still missing: Astralism
- Safe incantation slots needed
- 4
- Corruption cost
- 20
- Base hit damage
- 20
- Effect radius (m)
- 7.5
Impact damage
Calcination→ → ← ↑ →Missing school
Sweeps a scorching area forward and applies burning to targets it hits.
Required schools: Elementalism, Aethermancy, Astralism
Still missing: Elementalism, Astralism
- Safe incantation slots needed
- 5
- Corruption cost
- 25
- Base hit damage
- 10
- Forward reach (m)
- 10
Initial hit plus burning: 15 damage per tick, once per second, for 3 seconds.
The conduit and its socketed gems jointly cover schools. A spell needs both its own school and every school used by its arrows. A gem adds school access, not a separate inventory of spells.
PRIMARY ATTRIBUTES
Item attributes
| Attribute | Value |
|---|---|
| Rarity | Rare |
| Category | Currency & valuables |
| Subtype | currency |
| Item type | Currency |
| Footprint | 1×1 = 1 |
| Stack limit | 1 |
| Mass | 0.2 |
| Base value | 100 |
| Maximum durability | 100 |
| Value per slot | 100 |
CRAFTING PREPARATION
Material checklist
Choose one crafting method and a target amount. Materials from different methods are kept separate.
- Output per craft
- 1
- Crafts needed
- 1
- Estimated output
- 1
Listed materials
Tools and facilities
Counts cover the selected method only, do not expand ingredient recipes, and do not read your inventory or unlock status.
crafted as output
Crafted by
Facilities
Arcane Study
camp facilities
Camp facilities
Arcane StudyCamp facility

