Items / Weapon
Heavy Spear
Inventory size is not listed. 3 crafting, use, or component entries are listed.
MATERIALS & RESULTS
Item attributes
Choose materials for the weapon body and fitted parts. Available empty slots start filled with compatible parts; added parts are labelled below.
5 possible rarities. Item rarity follows Heavy Spear Shaft; it is not a score for all stats.
Starts at each part’s lowest available rarity. Some parts have no Common version.
1 · Select a part on the item

The picture includes the default fitted parts. Material choices update colours of labels and the values; the model is a structural preview.
2 · Choose this part’s material
Weapon body

Heavy Spear Shaft
5 rarities · 8 materialsFixed component effects: thrust damage +15%, attack speed −10%. Its material sets the finished weapon’s rarity. Grip stats and fixed bonuses stay the same.
CommonMaterial details: Birch
Crafting materials, tools and facilities
Materials to make 1:
6 ×Birch Billet
These ingredients make 1 item(s) in one crafting operation.
Dyes and tools for a different pattern are additional; the list uses the default pattern.
Material and component values
- Item weight
- 1
- Heavy Spear Shaft: Item weight = 1; unchanged by material choice.
Source items
- Maximum durability
- 100
- Heavy Spear Shaft: Maximum durability = 100; unchanged by material choice.
Source items
- Attack stamina cost before modifiers
- 10
- Heavy Spear Shaft: Attack stamina cost before modifiers = 10; unchanged by material choice.
Source items
- Parry stamina cost
- 20
- Heavy Spear Shaft: Parry stamina cost = 20; unchanged by material choice.
Source items
- Material hardness
- 0.8
- Birch: Material hardness = 0.8.
Source items
2 · Choose this part’s material
Fitted part

Broad Spear Head
4 rarities · 16 materialsFixed component effects: attack stamina cost +5. Its material changes this striking part’s damage and hit effects. Fixed bonuses and weight stay the same.
NotableMaterial details: Brass
Crafting materials, tools and facilities
Materials to make 1:
3 ×Copper Ingot
These ingredients make 1 item(s) in one crafting operation.
This recipe must be learned before crafting.
Material and component values
- Swing hit-part base damage
- 12
- Metal damage multiplier: Brass hardness 0.3 uses 0.3 here (0–1 limit); 0.3 + the game’s fixed value 0.5 = 0.8×. Broad Spear Head 30 × (1 − 50%) × 0.8 = 12.
Source items
- Thrust hit-part base damage
- 24
- Metal damage multiplier: Brass hardness 0.3 uses 0.3 here (0–1 limit); 0.3 + the game’s fixed value 0.5 = 0.8×. Broad Spear Head 30 × 0.8 = 24.
Source items
- Item weight
- 2.5
- Broad Spear Head: Item weight = 2.5; unchanged by material choice.
Source items
- Maximum durability
- 100
- Broad Spear Head: Maximum durability = 100; unchanged by material choice.
Source items
- Material hardness
- 0.3
- Brass: Material hardness = 0.3.
Source items
2 · Choose this part’s material
Fitted part
Added to fill this slot in the site’s default setup

Wrapped Grip
3 rarities · 4 materialsFixed component effects: swing damage +2.5%. Material changes this part’s rarity and recipe. Finished weapon stats and rarity stay the same.
CommonMaterial details: Cow
Crafting materials, tools and facilities
Materials to make 1:
ToolsFacilitiesThese ingredients make 1 item(s) in one crafting operation.
Dyes and tools for a different pattern are additional; the list uses the default pattern.
This recipe must be learned before crafting.
Material and component values
- Item weight
- 1
- Wrapped Grip: Item weight = 1; unchanged by material choice.
Source items
- Maximum durability
- 100
- Wrapped Grip: Maximum durability = 100; unchanged by material choice.
Source items
- Material thickness
- 0.85
- Cow: Material thickness = 0.85.
Source items
2 · Choose this part’s material
Fitted part
Added to fill this slot in the site’s default setup

Wrapped Grip
3 rarities · 4 materialsFixed component effects: swing damage +2.5%. Material changes this part’s rarity and recipe. Finished weapon stats and rarity stay the same.
CommonMaterial details: Cow
Crafting materials, tools and facilities
Materials to make 1:
ToolsFacilitiesThese ingredients make 1 item(s) in one crafting operation.
Dyes and tools for a different pattern are additional; the list uses the default pattern.
This recipe must be learned before crafting.
Material and component values
- Item weight
- 1
- Wrapped Grip: Item weight = 1; unchanged by material choice.
Source items
- Maximum durability
- 100
- Wrapped Grip: Maximum durability = 100; unchanged by material choice.
Source items
- Material thickness
- 0.85
- Cow: Material thickness = 0.85.
Source items
2 · Choose this part’s material
Fitted part
Added to fill this slot in the site’s default setup

Short Support
4 rarities · 16 materialsFixed component effects: swing damage +5%. Material changes this part’s rarity and recipe. Finished weapon stats and rarity stay the same.
NotableMaterial details: Brass
Crafting materials, tools and facilities
Materials to make 1:
6 ×Tiny Rivets
2 ×Copper Ingot
These ingredients make 1 item(s) in one crafting operation.
This recipe must be learned before crafting.
Material and component values
- Item weight
- 0.25
- Short Support: Item weight = 0.25; unchanged by material choice.
Source items
- Maximum durability
- 100
- Short Support: Maximum durability = 100; unchanged by material choice.
Source items
- Material hardness
- 0.3
- Brass: Material hardness = 0.3.
Source items
2 · Choose this part’s material
Fitted part
Added to fill this slot in the site’s default setup

Long Knot
3 rarities · 4 materialsFixed component effects: multi-target damage falloff +5%, attack stamina cost −1. Material changes this part’s rarity and recipe. Finished weapon stats and rarity stay the same.
CommonMaterial details: Cow
Crafting materials, tools and facilities
Materials to make 1:
ToolsFacilitiesThese ingredients make 1 item(s) in one crafting operation.
Dyes and tools for a different pattern are additional; the list uses the default pattern.
This recipe must be learned before crafting.
Material and component values
- Item weight
- 0.25
- Long Knot: Item weight = 0.25; unchanged by material choice.
Source items
- Maximum durability
- 100
- Long Knot: Maximum durability = 100; unchanged by material choice.
Source items
- Material thickness
- 0.85
- Cow: Material thickness = 0.85.
Source items
- Weapon: swing damage
- 13.2
- Weapon: thrust damage
- 27.6
- Assembled weight
- 6
Selected configuration
CommonBirch is Common. The weapon follows the material selected for Heavy Spear Shaft.
Calculated from the materials selected above. Character bonuses and target defences are separate.
A swing uses swing damage; a thrust uses thrust damage. These are alternatives, not two damages added to every hit.
- Weapon: swing damage
- 13.2
- Metal damage multiplier: Brass hardness 0.3 uses 0.3 here (0–1 limit); 0.3 + the game’s fixed value 0.5 = 0.8×. Broad Spear Head 30 × (1 − 50%) × 0.8 = 12. Component bonuses: 12 × (1 + Wrapped Grip 2.5% + Wrapped Grip 2.5% + Short Support 5%) = 13.2.
Source items
- Weapon: thrust damage
- 27.6
- Metal damage multiplier: Brass hardness 0.3 uses 0.3 here (0–1 limit); 0.3 + the game’s fixed value 0.5 = 0.8×. Broad Spear Head 30 × 0.8 = 24. Component bonuses: 24 × (1 + Heavy Spear Shaft 15%) = 27.6.
Source items
- Assembled weight
- 6
- Heavy Spear Shaft 1 + Broad Spear Head 2.5 + Wrapped Grip 1 + Wrapped Grip 1 + Short Support 0.25 + Long Knot 0.25 = 6. Unchanged by material choice.
Source items
- Attack stamina cost
- 14
- Heavy Spear Shaft base: 10 + Broad Spear Head 5 − Long Knot 1 = 14.
Source items
- Attack speed multiplier
- 0.9
- Base attack-speed multiplier: 1 × (1 − Heavy Spear Shaft 10%) = 0.9.
Source items
- Parry stamina cost
- 20
- Heavy Spear Shaft: 20; fixed parry cost, unchanged by material choice.
Source items
- Weapon inertia
- 1
- Heavy Spear Shaft base: 1 (no component bonus).
Source items
- Damage loss per additional target
- 31.5 %
- Heavy Spear Shaft base: 0.3 × (1 + Long Knot 5%) = 0.315. 0.315 × 100% = 31.5%. The next target keeps 1 − this falloff × the number of targets already hit in this attack.
Source items
EFFECTS & CONDITIONS
Special properties and effects
Component bonuses are already included in the result above.
Thrust damage +15%; Attack speed -10%.
Attack stamina cost +5.
Piercing property
These hits skip the player armour reduction step and its material resistances. A thrust animation alone does not grant this property.
Lacerating property
Lacerating changes how matching resistances treat the hit. It does not cause bleeding or damage over time.
10% chance to electrify
Melee hits have a 10% chance to electrify. The effect lasts 2 seconds, dealing 10 base damage every second, separately from the weapon hit.
When it applies: Works on goblins and skeletons too, with a 33% spread chance within 1.5 m. Configurable arrows do not gain this electric effect.
Repeated electric effects
The same electric effect refreshes to 2 seconds without stacking damage.
How the bonuses apply
Applies when this component is part of equipped gear. Percent changes to the same stat are added together; action-specific damage only applies when that action is available.
These material effects describe the listed default assembly. Changing the striking component’s material can change its properties and on-hit effects. Component adjustments are listed as sources, not an extra bonus to apply again to the calculated assembly.
USING THIS ENTRY
Use & common questions
Grip and shield compatibility
The listed Heavy Spear Shaft grip/shaft occupies both hands and disables the off-hand shield while this weapon is drawn. A different blade does not by itself change this grip’s hand requirement.
Game preset reference · before component bonuses
Broad Spear Head: Amethyst Bronze (Rare)
- Swing base damage
- 16.5 points
- Thrust base damage
- 33 points
These fixed reference values do not follow the selectors. Your selected weapon and its calculation are shown above.
Attacks and armour
- Thrust hit
- Piercing: skips the player armour step
Each hit uses the damage for its actual move: swing or thrust, never their sum. The weapon has a separate value for each move; armour reducing both does not make them a single attack.
The listed component has Piercing, so its hits skip the player armour step and its material resistances. This does not bypass blocking.
Damage component: Broad Spear Head