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Items / Weapon

Pike Arrow

Inventory size is not listed. 4 crafting, use, or component entries are listed.

Weapon

MATERIALS & RESULTS

Item attributes

Choose materials for the weapon body and fitted parts. Available empty slots start filled with compatible parts; added parts are labelled below.

Starts at each part’s lowest available rarity. Some parts have no Common version.

1 · Select a part on the item

Assembled item with selectable parts

The picture includes the default fitted parts. Material choices update colours of labels and the values; the model is a structural preview.

2 · Choose this part’s material

Fitted part

Pike Arrow Head

4 rarities · 16 materials

Its material changes this striking part’s damage and hit effects. Fixed bonuses and weight stay the same.

Crafting materials, tools and facilities

Materials to make 12:

ToolsFacilities

These ingredients make 12 item(s) in one crafting operation.

This recipe must be learned before crafting.

3 · Item result
Arrow base damage
20
Assembled weight
0.062
View calculations

Selected configuration

Calculated from the materials selected above. Character bonuses and target defences are separate.

Arrow base damage
20
Metal damage multiplier: Brass hardness 0.3 uses 0.3 here (0–1 limit); 0.3 + the game’s fixed value 0.5 = 0.8×. Pike Arrow Head 25 × 0.8 = 20.
Source items
Assembled weight
0.062
Stalk 0.03 + Pike Arrow Head 0.027 + Goose Fletchings 0.005 = 0.062. Unchanged by material choice.
Source items

EFFECTS & CONDITIONS

Special properties and effects

Piercing property

These hits skip the player armour reduction step and its material resistances. A thrust animation alone does not grant this property.

Pike Arrow Head

Arrow properties and on-hit effects

The arrowhead’s damage property and material property are included in the hit. This arrow does not copy a melee weapon’s random burning, electric or healing effect from its material.

Pike Arrow Head

COMBAT VALUES

Initial configuration reference

1 value

Base projectile damage uses the design's preset or default material, before equipment and character modifiers.

Component base damage
27.5
Attacks and armour
Arrow impact
Piercing: skips the player armour step

An arrow's damage properties come from its head and material. Being a projectile does not automatically make it Piercing.

The listed component has Piercing, so its hits skip the player armour step and its material resistances. This does not bypass blocking.

Damage component: Pike Arrow Head