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Items / Item

Padded Hoses

Uses 8 inventory cells, base value 45, value per cell 5.625. 2 ways to obtain it are listed.

Item2×4

HOW TO OBTAIN

How to get it

Buy from 'Squire'

Buy from this contact’s shop.

View source
Quest reward: Trailblazer - II

Complete this quest to receive the item. Listed quantity: 1.

View source

MATERIALS & RESULTS

Item attributes

Choose a material to compare attributes and crafting materials.

4 possible rarities. Rarity follows the material; compare the actual values below.

Starts at the lowest available rarity.

1 · Item preview

Padded Hoses
Padded HosesCalico · Common

Choose a material to compare this item's values. The picture shows its shape; material appearance is not simulated.

2 · Choose the material

Padded Hoses

4 rarities · 12 materials

Protection uses this item’s area coefficient × the selected material coefficient. Weight and maximum durability remain item values.

Crafting materials, tools and facilities

Materials to make 1:

ToolsFacilities

These ingredients make 1 item(s) in one crafting operation.

Dyes and tools for a different pattern are additional; the list uses the default pattern.

This recipe must be learned before crafting.

3 · Item result
Right leg base protection
6.25 %
Left leg base protection
6.25 %
Item weight
1
Maximum durability
100
Material padding
0.25
View calculations

Selected configuration

Common

Calico is Common. This item follows the selected material’s rarity.

Calculated from the materials selected above. Character bonuses and target defences are separate.

Right leg base protection · For this body area; other armour and damage-type resistances affect the final hit.
6.25 %
Padded Hoses area protection 0.25 × Calico padding 0.25 × 100% = 6.25%.
Source items
Left leg base protection · For this body area; other armour and damage-type resistances affect the final hit.
6.25 %
Padded Hoses area protection 0.25 × Calico padding 0.25 × 100% = 6.25%.
Source items
Item weight
1
Padded Hoses: Item weight = 1; unchanged by material choice.
Source items
Maximum durability
100
Padded Hoses: Maximum durability = 100; unchanged by material choice.
Source items
Material padding
0.25
Calico: Material padding = 0.25.
Source items

Loot sources

These sources may yield this item; each run and each container can differ.

Search: Catacomb Ruins · possible container loot
More locations (61)
Library · Wide tall cupboard · Location 2 · 2D Main Hall · Seated corpse · Location 1 · 2D Abbey · Wide tall cupboard · Location 1 · 2D Sewers · Narrow tall wooden cupboard · Location 1 · 2D Sewers · Narrow tall wooden cupboard · Location 2 · 2D Library · Wide tall cupboard · Location 3 · 2D Grand Library · Wooden chest · Location 2 · 2D Grand Library · Wide tall cupboard · Location 3 · 2D Grand Library · Wide tall cupboard · Location 4 · 2D Grand Library · Wide tall cupboard · Location 5 · 2D Cistern · Seated corpse · Location 1 · 2D Library · Seated corpse · Location 1 · 2D Library · Armour crate · Location 1 · 2D Library · Seated corpse · Location 2 · 2D Library · Seated corpse · Location 3 · 2D Masonry · Armour crate · Location 1 · 2D Cistern · Breakable cart · Location 1 · 2D Masonry · Armour crate · Location 2 · 2D Library · Wide tall cupboard · Location 4 · 2D Grand Library · Wooden chest · Location 3 · 2D Masonry · Wide tall cupboard · Location 1 · 2D Antechamber (Four Maidens) · Soldier corpse · Location 1 · 2D Library · Narrow tall cupboard · Location 1 · 2D Statue Stair · Breakable cart · Location 1 · 2D Library · Seated corpse · Location 4 · 2D Statue Stair · Wide tall cupboard · Location 2 · 2D Cistern · Armour crate · Location 2 · 2D Library · Wide tall cupboard · Location 5 · 2D Grand Library · Narrow tall cupboard · Location 1 · 2D Grand Library · Narrow tall cupboard · Location 2 · 2D Library · Wooden chest · Location 1 · 2D Library · Wide tall cupboard · Location 6 · 2D Grand Library · Wide tall cupboard · Location 6 · 2D Sewers · Armour crate · Location 1 · 2D Library · Wooden chest · Location 2 · 2D Sewers · Tall wooden cupboard · Location 1 · 2D Statue Stair · Wide tall cupboard · Location 3 · 2D Masonry · Wide tall cupboard · Location 2 · 2D Library · Wide tall cupboard · Location 7 · 2D Statue Stair · Wide tall cupboard · Location 4 · 2D Abbey · Narrow tall cupboard · Location 1 · 2D Library · Wooden chest · Location 3 · 2D Cistern · Wooden chest · Location 1 · 2D Library · Wide tall cupboard · Location 8 · 2D Grand Library · Narrow tall cupboard · Location 3 · 2D Cistern · Armour crate · Location 3 · 2D Abbey · Wide tall cupboard · Location 3 · 2D Grand Library · Narrow tall cupboard · Location 4 · 2D Library · Wide tall cupboard · Location 9 · 2D Statue Stair · Narrow tall cupboard · Location 2 · 2D Abbey · Wide tall cupboard · Location 4 · 2D Grand Library · Wooden chest · Location 4 · 2D Statue Stair · Narrow tall cupboard · Location 3 · 2D Masonry · Wide tall cupboard · Location 4 · 2D Library · Wide tall cupboard · Location 10 · 2D Library · Wide tall cupboard · Location 11 · 2D Library · Soldier corpse 1 · 2D Statue Stair · Soldier corpse 1 · 2D Masonry · Soldier corpse 1 · 2D Abbey · Soldier corpse 1 · 2D Cistern · Soldier corpse 1 · 2D

COMBAT VALUES

Initial configuration reference

4 values

Coefficient × material property = base protection. The two values below are an input and its result, not two separate reductions.

Right leg coefficient · multiply by material
0.25
Right leg base protection · default material
6.25%
Left leg coefficient · multiply by material
0.25
Left leg base protection · default material
6.25%

How protection works

Protection coefficient × material property = base protection. Changing the material changes the result; the coefficient and the percentage are not two separate reductions.

Protection follows the body part hit, not visible gaps in the armour. Ordinary swings and thrusts both meet this protection: a helmet protects head hits, not arm or leg hits.

Materials, overlapping armour and piercing

Swings and thrusts are moves; material resistances match damage properties instead. Base protection still works without a matching resistance. The Piercing property skips the player armour step and its material resistances; a thrust is not automatically Piercing.

Choose the material above to see the ingredients and crafting requirements.

camp facilities

Camp facilities

1

quest rewards

Quest rewards

1