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Items / Item

Bodkin Arrow Head

Uses 1 inventory cells, base value 5, value per cell 5. 1 crafting, use, or component entry is listed. 5 ways to obtain it are listed.

Item1×1

MATERIALS & RESULTS

Item attributes

Choose a material to compare attributes and crafting materials.

4 possible rarities. Rarity follows the material; compare the actual values below.

Starts at the lowest available rarity.

1 · Item preview

Bodkin Arrow Head
Bodkin Arrow HeadBrass · Notable

Choose a material to compare this item's values. The picture shows its shape; material appearance is not simulated.

2 · Choose the material

Bodkin Arrow Head

4 rarities · 16 materials

Its material changes this striking part’s damage and hit effects. Fixed bonuses and weight stay the same.

Crafting materials, tools and facilities

Materials to make 12:

ToolsFacilities

These ingredients make 12 item(s) in one crafting operation.

3 · Item result
Projectile base damage
16
Item weight
0.015
Maximum durability
100
Material hardness
0.3
View calculations

Selected configuration

Notable

Brass is Notable. This item follows the selected material’s rarity.

Calculated from the materials selected above. Character bonuses and target defences are separate.

Projectile base damage
16
Metal damage multiplier: Brass hardness 0.3 uses 0.3 here (0–1 limit); 0.3 + the game’s fixed value 0.5 = 0.8×. Bodkin Arrow Head 20 × 0.8 = 16.
Source items
Item weight
0.015
Bodkin Arrow Head: Item weight = 0.015; unchanged by material choice.
Source items
Maximum durability
100
Bodkin Arrow Head: Maximum durability = 100; unchanged by material choice.
Source items
Material hardness
0.3
Brass: Material hardness = 0.3.
Source items

Loot sources

These sources may yield this item; each run and each container can differ.

EFFECTS & CONDITIONS

Special properties and effects

Piercing property

These hits skip the player armour reduction step and its material resistances. A thrust animation alone does not grant this property.

Bodkin Arrow Head

COMBAT VALUES

Initial configuration reference

1 value

These are static component values. A finished weapon can change with its other components, selected material, skills, and effects.

Component base damage
20
Choose the material above to see the ingredients and crafting requirements.

camp facilities

Camp facilities

1

quest rewards

Quest rewards

4

weapon component or material use

Weapon configuration use

1