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Items / Item

Horseman's Pick

Uses 1 inventory cells, base value 60, value per cell 60. 1 way to obtain it is listed.

Item1×1

MATERIALS & RESULTS

Item attributes

Choose a material to compare attributes and crafting materials.

4 possible rarities. Rarity follows the material; compare the actual values below.

Starts at the lowest available rarity.

1 · Item preview

Horseman's Pick
Horseman's PickBrass · Notable

Choose a material to compare this item's values. The picture shows its shape; material appearance is not simulated.

2 · Choose the material

Horseman's Pick

4 rarities · 16 materials

Fixed component effects: attack stamina cost +7, multi-target damage falloff +25%. Its material changes this striking part’s damage and hit effects. Fixed bonuses and weight stay the same.

Crafting materials, tools and facilities

Materials to make 1:

ToolsFacilities

These ingredients make 1 item(s) in one crafting operation.

This recipe must be learned before crafting.

3 · Item result
Swing hit-part base damage
21.6
Thrust hit-part base damage
2.16
Item weight
2.5
Maximum durability
100
Material hardness
0.3
View calculations

Selected configuration

Notable

Brass is Notable. This item follows the selected material’s rarity.

Calculated from the materials selected above. Character bonuses and target defences are separate.

Swing hit-part base damage
21.6
Metal damage multiplier: Brass hardness 0.3 uses 0.3 here (0–1 limit); 0.3 + the game’s fixed value 0.5 = 0.8×. Horseman's Pick 27 × 0.8 = 21.6.
Source items
Thrust hit-part base damage
2.16
Metal damage multiplier: Brass hardness 0.3 uses 0.3 here (0–1 limit); 0.3 + the game’s fixed value 0.5 = 0.8×. Horseman's Pick 27 × (1 − 90%) × 0.8 = 2.160001.
Source items
Item weight
2.5
Horseman's Pick: Item weight = 2.5; unchanged by material choice.
Source items
Maximum durability
100
Horseman's Pick: Maximum durability = 100; unchanged by material choice.
Source items
Material hardness
0.3
Brass: Material hardness = 0.3.
Source items

EFFECTS & CONDITIONS

Special properties and effects

Attack stamina cost +7; Damage falloff per additional target +25%.

Horseman's Pick

Piercing property

These hits skip the player armour reduction step and its material resistances. A thrust animation alone does not grant this property.

Horseman's Pick
How the bonuses apply

Applies when this component is part of equipped gear. Percent changes to the same stat are added together; action-specific damage only applies when that action is available. A larger falloff value means less damage after the first target, not more cleave damage.

COMBAT VALUES

Initial configuration reference

5 values

These are static component values. A finished weapon can change with its other components, selected material, skills, and effects.

Component base damage
27
Swing damage
0%
Thrust damage
-90%
Attack stamina cost
+7
Cleave falloff
+25%
Choose the material above to see the ingredients and crafting requirements.

camp facilities

Camp facilities

1