Items / Item
Inset Grip
Uses 1 inventory cells, base value 10, value per cell 10. 1 crafting, use, or component entry is listed. 1 way to obtain it is listed.
MATERIALS & RESULTS
Item attributes
Choose a material to compare attributes and crafting materials.
4 possible rarities. Rarity follows the material; compare the actual values below.
Starts at the lowest available rarity.
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Inset Grip
4 rarities · 16 materialsFixed component effects: swing damage +10%. Material changes this part’s rarity and recipe. Finished weapon stats and rarity stay the same.
NotableMaterial details: Brass
Crafting materials, tools and facilities
Materials to make 1:
1 ×Copper Ingot
These ingredients make 1 item(s) in one crafting operation.
This recipe must be learned before crafting.
- Item weight
- 0.25
- Maximum durability
- 100
- Material hardness
- 0.3
Selected configuration
NotableBrass is Notable. This item follows the selected material’s rarity.
Calculated from the materials selected above. Character bonuses and target defences are separate.
- Item weight
- 0.25
- Inset Grip: Item weight = 0.25; unchanged by material choice.
Source items
- Maximum durability
- 100
- Inset Grip: Maximum durability = 100; unchanged by material choice.
Source items
- Material hardness
- 0.3
- Brass: Material hardness = 0.3.
Source items
Loot sources
These sources may yield this item; each run and each container can differ.
More locations (24)
More locations (2)
EFFECTS & CONDITIONS
Equipment properties
Swing damage +10%.
How the bonuses apply
Applies when this component is part of equipped gear. Percent changes to the same stat are added together; action-specific damage only applies when that action is available.
These entries explain where the adjustments come from. Do not apply them a second time to an assembled value that already includes its component adjustments.
COMBAT VALUES
Initial configuration reference
These are static component values. A finished weapon can change with its other components, selected material, skills, and effects.
- Swing damage
- +10%
camp facilities
Camp facilities
weapon component or material use
Weapon configuration use
Flanged MaceItem