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Items / Item

Belmonese Mittens

Uses 2 inventory cells, base value 80, value per cell 40. 1 way to obtain it is listed.

Item1×2

HOW TO OBTAIN

How to get it

Buy from 'Knight'

Buy from this contact’s shop.

View source

MATERIALS & RESULTS

Item attributes

Choose a material to compare attributes and crafting materials.

4 possible rarities. Rarity follows the material; compare the actual values below.

Starts at the lowest available rarity.

1 · Item preview

Belmonese Mittens
Belmonese MittensBrass · Notable

Choose a material to compare this item's values. The picture shows its shape; material appearance is not simulated.

2 · Choose the material

Belmonese Mittens

4 rarities · 16 materials

Protection uses this item’s area coefficient × the selected material coefficient. Weight and maximum durability remain item values.

Crafting materials, tools and facilities

Materials to make 1:

ToolsFacilities

These ingredients make 1 item(s) in one crafting operation.

This recipe must be learned before crafting.

3 · Item result
Left arm base protection
3.6 %
Right arm base protection
3.6 %
Item weight
1
Maximum durability
100
Material hardness
0.3
View calculations

Selected configuration

Notable

Brass is Notable. This item follows the selected material’s rarity.

Calculated from the materials selected above. Character bonuses and target defences are separate.

Left arm base protection · For this body area; other armour and damage-type resistances affect the final hit.
3.6 %
Belmonese Mittens area protection 0.12 × Brass hardness 0.3 × 100% = 3.6%.
Source items
Right arm base protection · For this body area; other armour and damage-type resistances affect the final hit.
3.6 %
Belmonese Mittens area protection 0.12 × Brass hardness 0.3 × 100% = 3.6%.
Source items
Item weight
1
Belmonese Mittens: Item weight = 1; unchanged by material choice.
Source items
Maximum durability
100
Belmonese Mittens: Maximum durability = 100; unchanged by material choice.
Source items
Material hardness
0.3
Brass: Material hardness = 0.3.
Source items

Loot sources

These sources may yield this item; each run and each container can differ.

Search: Catacomb Ruins · possible container loot
More locations (46)
Sewers · Coffer · Location 1 · 2D Statue Stair · Mining bag · Location 1 · 2D Antechamber (Four Maidens) · Coffer · Location 2 · 2D Library · Seated corpse · Location 1 · 2D Library · Coffer · Location 2 · 2D Library · Seated corpse · Location 2 · 2D Masonry · Mining bag · Location 6 · 2D Masonry · Armour crate · Location 1 · 2D Antechamber (Four Maidens) · Coffer · Location 3 · 2D Cistern · Breakable cart · Location 1 · 2D Masonry · Armour crate · Location 2 · 2D Statue Stair · Mining bag · Location 2 · 2D Masonry · Mining bag · Location 7 · 2D Library · Coffer · Location 4 · 2D Masonry · Coffer · Location 1 · 2D Abbey · Weathered coffer · Location 1 · 2D Antechamber (Four Maidens) · Soldier corpse · Location 1 · 2D Antechamber (Four Maidens) · Coffer · Location 5 · 2D Statue Stair · Breakable cart · Location 1 · 2D Library · Seated corpse · Location 4 · 2D Antechamber (Four Maidens) · Seated corpse · Location 1 · 2D Antechamber (Four Maidens) · Coffer · Location 6 · 2D Cistern · Armour crate · Location 2 · 2D Cistern · Mining bag · Location 2 · 2D Statue Stair · Coffer · Location 2 · 2D Cistern · Coffer · Location 9 · 2D Abbey · Mining bag · Location 2 · 2D Masonry · Mining bag · Location 9 · 2D Library · Mining bag · Location 2 · 2D Masonry · Mining bag · Location 10 · 2D Masonry · Mining bag · Location 11 · 2D Cistern · Mining bag · Location 3 · 2D Cistern · Armour crate · Location 3 · 2D Library · Coffer · Location 8 · 2D Antechamber (Four Maidens) · Coffer · Location 9 · 2D Masonry · Mining bag · Location 13 · 2D Library · Coffer · Location 9 · 2D Statue Stair · Coffer · Location 5 · 2D Library · Soldier corpse 1 · 2D Statue Stair · Soldier corpse 1 · 2D Masonry · Soldier corpse 1 · 2D Abbey · Soldier corpse 1 · 2D Cistern · Soldier corpse 1 · 2DAbbey · Mining bag · Location 1 · Not mapped yetLibrary · Mining bag · Location 1 · Not mapped yetMain Hall · Coffer · Location 4 · Not mapped yet
Search: The Moor · possible container loot
More locations (14)

COMBAT VALUES

Initial configuration reference

4 values

Coefficient × material property = base protection. The two values below are an input and its result, not two separate reductions.

Left arm coefficient · multiply by material
0.12
Left arm base protection · default material
7.2%
Right arm coefficient · multiply by material
0.12
Right arm base protection · default material
7.2%

How protection works

Protection coefficient × material property = base protection. Changing the material changes the result; the coefficient and the percentage are not two separate reductions.

Protection follows the body part hit, not visible gaps in the armour. Ordinary swings and thrusts both meet this protection: a helmet protects head hits, not arm or leg hits.

Materials, overlapping armour and piercing

Swings and thrusts are moves; material resistances match damage properties instead. Base protection still works without a matching resistance. The Piercing property skips the player armour step and its material resistances; a thrust is not automatically Piercing.

Choose the material above to see the ingredients and crafting requirements.

camp facilities

Camp facilities

1