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Items / Item

Knobbed Shaft

Uses 4 inventory cells, base value 12, value per cell 3. 3 crafting, use, or component entries are listed. 1 way to obtain it is listed.

Item1×4

MATERIALS & RESULTS

Item attributes

Choose a material to compare attributes and crafting materials.

5 possible rarities. Rarity follows the material; compare the actual values below.

Starts at the lowest available rarity.

1 · Item preview

Knobbed Shaft
Knobbed ShaftBirch · Common

Choose a material to compare this item's values. The picture shows its shape; material appearance is not simulated.

2 · Choose the material

Knobbed Shaft

5 rarities · 8 materials

Fixed component effects: thrust damage −20%. Its material sets the finished weapon’s rarity. Grip stats and fixed bonuses stay the same.

Crafting materials, tools and facilities

Materials to make 1:

ToolsFacilities

These ingredients make 1 item(s) in one crafting operation.

Dyes and tools for a different pattern are additional; the list uses the default pattern.

3 · Item result
Item weight
1
Maximum durability
100
Attack stamina cost before modifiers
10
Parry stamina cost
20
Material hardness
0.8
View calculations

Selected configuration

Common

Birch is Common. This item follows the selected material’s rarity.

Calculated from the materials selected above. Character bonuses and target defences are separate.

Item weight
1
Knobbed Shaft: Item weight = 1; unchanged by material choice.
Source items
Maximum durability
100
Knobbed Shaft: Maximum durability = 100; unchanged by material choice.
Source items
Attack stamina cost before modifiers
10
Knobbed Shaft: Attack stamina cost before modifiers = 10; unchanged by material choice.
Source items
Parry stamina cost
20
Knobbed Shaft: Parry stamina cost = 20; unchanged by material choice.
Source items
Material hardness
0.8
Birch: Material hardness = 0.8.
Source items

Loot sources

These sources may yield this item; each run and each container can differ.

EFFECTS & CONDITIONS

Equipment properties

How the bonuses apply

Applies when this component is part of equipped gear. Percent changes to the same stat are added together; action-specific damage only applies when that action is available.

These entries explain where the adjustments come from. Do not apply them a second time to an assembled value that already includes its component adjustments.

USING THIS ENTRY

Use & common questions

Grip and shield compatibility

This grip or shaft occupies both hands and disables the off-hand shield while this weapon is drawn. A different blade does not by itself change this grip’s hand requirement.

COMBAT VALUES

Initial configuration reference

5 values

These are static component values. A finished weapon can change with its other components, selected material, skills, and effects.

Attack stamina cost
10
Parry stamina cost
20
Weapon inertia
0.5
Cleave falloff per target
30%
Thrust damage
-20%
Choose the material above to see the ingredients and crafting requirements.

camp facilities

Camp facilities

1

weapon component or material use

Weapon configuration use

3