Items / Item
Simple Blade
Uses 5 inventory cells, base value 95, value per cell 19. 1 way to obtain it is listed.
MATERIALS & RESULTS
Item attributes
Choose a material to compare attributes and crafting materials.
4 possible rarities. Rarity follows the material; compare the actual values below.
Starts at the lowest available rarity.
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Simple Blade
4 rarities · 16 materialsFixed component effects: attack stamina cost +5, multi-target damage falloff +10%. Its material changes this striking part’s damage and hit effects. Fixed bonuses and weight stay the same.
NotableMaterial details: Brass
Crafting materials, tools and facilities
Materials to make 1:
2 ×Copper Ingot
These ingredients make 1 item(s) in one crafting operation.
This recipe must be learned before crafting.
- Swing hit-part base damage
- 24
- Thrust hit-part base damage
- 16.8
- Item weight
- 2
- Maximum durability
- 100
- Material hardness
- 0.3
Selected configuration
NotableBrass is Notable. This item follows the selected material’s rarity.
Calculated from the materials selected above. Character bonuses and target defences are separate.
- Swing hit-part base damage
- 24
- Metal damage multiplier: Brass hardness 0.3 uses 0.3 here (0–1 limit); 0.3 + the game’s fixed value 0.5 = 0.8×. Simple Blade 30 × 0.8 = 24.
Source items
- Thrust hit-part base damage
- 16.8
- Metal damage multiplier: Brass hardness 0.3 uses 0.3 here (0–1 limit); 0.3 + the game’s fixed value 0.5 = 0.8×. Simple Blade 30 × (1 − 30%) × 0.8 = 16.8.
Source items
- Item weight
- 2
- Simple Blade: Item weight = 2; unchanged by material choice.
Source items
- Maximum durability
- 100
- Simple Blade: Maximum durability = 100; unchanged by material choice.
Source items
- Material hardness
- 0.3
- Brass: Material hardness = 0.3.
Source items
Loot sources
These sources may yield this item; each run and each container can differ.
More locations (15)
More locations (2)
EFFECTS & CONDITIONS
Special properties and effects
Attack stamina cost +5; Damage falloff per additional target +10%.
Lacerating property
Lacerating changes how matching resistances treat the hit. It does not cause bleeding or damage over time.
How the bonuses apply
Applies when this component is part of equipped gear. Percent changes to the same stat are added together; action-specific damage only applies when that action is available. A larger falloff value means less damage after the first target, not more cleave damage.
COMBAT VALUES
Initial configuration reference
These are static component values. A finished weapon can change with its other components, selected material, skills, and effects.
- Component base damage
- 30
- Swing damage
- 0%
- Thrust damage
- -30%
- Attack stamina cost
- +5
- Cleave falloff
- +10%
camp facilities