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Items / Item

Rolled Grip

Uses 1 inventory cells, base value 20, value per cell 20. 5 crafting, use, or component entries are listed. 1 way to obtain it is listed.

Item1×1

MATERIALS & RESULTS

Item attributes

Choose a material to compare attributes and crafting materials.

3 possible rarities. Rarity follows the material; compare the actual values below.

Starts at the lowest available rarity.

1 · Item preview

Rolled Grip
Rolled GripCow · Common

Choose a material to compare this item's values. The picture shows its shape; material appearance is not simulated.

2 · Choose the material

Rolled Grip

3 rarities · 4 materials

Fixed component effects: thrust damage +5%, swing damage +5%. Material changes this part’s rarity and recipe. Finished weapon stats and rarity stay the same.

Crafting materials, tools and facilities

Materials to make 1:

ToolsFacilities

These ingredients make 1 item(s) in one crafting operation.

Dyes and tools for a different pattern are additional; the list uses the default pattern.

This recipe must be learned before crafting.

3 · Item result
Item weight
0.25
Maximum durability
100
Material thickness
0.85
View calculations

Selected configuration

Common

Cow is Common. This item follows the selected material’s rarity.

Calculated from the materials selected above. Character bonuses and target defences are separate.

Item weight
0.25
Rolled Grip: Item weight = 0.25; unchanged by material choice.
Source items
Maximum durability
100
Rolled Grip: Maximum durability = 100; unchanged by material choice.
Source items
Material thickness
0.85
Cow: Material thickness = 0.85.
Source items

Loot sources

These sources may yield this item; each run and each container can differ.

Search: Catacomb Ruins · possible container loot
More locations (15)

EFFECTS & CONDITIONS

Equipment properties

How the bonuses apply

Applies when this component is part of equipped gear. Percent changes to the same stat are added together; action-specific damage only applies when that action is available.

These entries explain where the adjustments come from. Do not apply them a second time to an assembled value that already includes its component adjustments.

COMBAT VALUES

Initial configuration reference

2 values

These are static component values. A finished weapon can change with its other components, selected material, skills, and effects.

Thrust damage
+5%
Swing damage
+5%
Choose the material above to see the ingredients and crafting requirements.

camp facilities

Camp facilities

1

weapon component or material use

Weapon configuration use

5