Skip to main content

Items / Weapon

Crude Arrow

Inventory size is not listed. 4 crafting, use, or component entries are listed.

Weapon

MATERIALS & RESULTS

Item attributes

Choose materials for the weapon body and fitted parts. Available empty slots start filled with compatible parts; added parts are labelled below.

Starts at each part’s lowest available rarity. Some parts have no Common version.

1 · Select a part on the item

Assembled item with selectable parts

The picture includes the default fitted parts. Material choices update colours of labels and the values; the model is a structural preview.

2 · Choose this part’s material

Fitted part

Barbed Arrow Head

4 rarities · 16 materials

Its material changes this striking part’s damage and hit effects. Fixed bonuses and weight stay the same.

Crafting materials, tools and facilities

Materials to make 12:

ToolsFacilities

These ingredients make 12 item(s) in one crafting operation.

3 · Item result
Arrow base damage
16
Assembled weight
0.05
View calculations

Selected configuration

Calculated from the materials selected above. Character bonuses and target defences are separate.

Arrow base damage
16
Metal damage multiplier: Brass hardness 0.3 uses 0.3 here (0–1 limit); 0.3 + the game’s fixed value 0.5 = 0.8×. Barbed Arrow Head 20 × 0.8 = 16.
Source items
Assembled weight
0.05
Stalk 0.03 + Barbed Arrow Head 0.015 + Goose Fletchings 0.005 = 0.05. Unchanged by material choice.
Source items

EFFECTS & CONDITIONS

Special properties and effects

Arrow properties and on-hit effects

The arrowhead’s damage property and material property are included in the hit. This arrow does not copy a melee weapon’s random burning, electric or healing effect from its material.

Barbed Arrow Head

COMBAT VALUES

Initial configuration reference

1 value

Base projectile damage uses the design's preset or default material, before equipment and character modifiers.

Component base damage
22
Attacks and armour
Arrow impact
Protection on the body part hit applies

An arrow's damage properties come from its head and material. Being a projectile does not automatically make it Piercing.

This striking component has no Piercing. Base protection reduces these hits; any matching material resistance is applied separately.

Damage component: Barbed Arrow Head