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Items / Item

Short Cape

Uses 4 inventory cells, base value 150, value per cell 37.5. 1 way to obtain it is listed.

Item2×2

MATERIALS & RESULTS

Item attributes

Choose a material to compare attributes and crafting materials.

4 possible rarities. Rarity follows the material; compare the actual values below.

Starts at the lowest available rarity.

1 · Item preview

Short Cape
Short CapeCalico · Common

Choose a material to compare this item's values. The picture shows its shape; material appearance is not simulated.

2 · Choose the material

Short Cape

4 rarities · 12 materials

Material changes this part’s rarity and recipe. Finished weapon stats and rarity stay the same.

Crafting materials, tools and facilities

Materials to make 1:

ToolsFacilities

These ingredients make 1 item(s) in one crafting operation.

Dyes and tools for a different pattern are additional; the list uses the default pattern.

This recipe must be learned before crafting.

3 · Item result
Item weight
2
Maximum durability
100
Material padding
0.25
View calculations

Selected configuration

Common

Calico is Common. This item follows the selected material’s rarity.

Calculated from the materials selected above. Character bonuses and target defences are separate.

Item weight
2
Short Cape: Item weight = 2; unchanged by material choice.
Source items
Maximum durability
100
Short Cape: Maximum durability = 100; unchanged by material choice.
Source items
Material padding
0.25
Calico: Material padding = 0.25.
Source items

COMBAT VALUES

Initial configuration reference

1 value

Coefficient × material property = base protection. The two values below are an input and its result, not two separate reductions.

Body-area protection
No protection areas configured
Choose the material above to see the ingredients and crafting requirements.

camp facilities

Camp facilities

1