Skip to main content

Items / Item

Tiller

Uses 6 inventory cells, base value 150, value per cell 25. 1 way to obtain it is listed.

Item2×3

MATERIALS & RESULTS

Item attributes

Choose a material to compare attributes and crafting materials.

5 possible rarities. Rarity follows the material; compare the actual values below.

Starts at the lowest available rarity.

1 · Item preview

Tiller
TillerBirch · Common

Choose a material to compare this item's values. The picture shows its shape; material appearance is not simulated.

2 · Choose the material

Tiller

5 rarities · 8 materials

Fixed component effects: projectile damage +300%. Material changes this part’s rarity and recipe. Finished weapon stats and rarity stay the same.

Crafting materials, tools and facilities

Materials to make 1:

ToolsFacilities

These ingredients make 1 item(s) in one crafting operation.

Dyes and tools for a different pattern are additional; the list uses the default pattern.

This recipe must be learned before crafting.

3 · Item result
Item weight
0.1
Maximum durability
100
Material hardness
0.8
View calculations

Selected configuration

Common

Birch is Common. This item follows the selected material’s rarity.

Calculated from the materials selected above. Character bonuses and target defences are separate.

Item weight
0.1
Tiller: Item weight = 0.1; unchanged by material choice.
Source items
Maximum durability
100
Tiller: Maximum durability = 100; unchanged by material choice.
Source items
Material hardness
0.8
Birch: Material hardness = 0.8.
Source items

Loot sources

These sources may yield this item; each run and each container can differ.

EFFECTS & CONDITIONS

Equipment properties

Projectile damage +300%.

Tiller
How the bonuses apply

Applies when this component is part of equipped gear. Percent changes to the same stat are added together; action-specific damage only applies when that action is available.

These entries explain where the adjustments come from. Do not apply them a second time to an assembled value that already includes its component adjustments.

COMBAT VALUES

Initial configuration reference

3 values

These are static component values. A finished weapon can change with its other components, selected material, skills, and effects.

Damage multiplier
×1
Stamina drain per second
5
Projectile damage
+300%
Choose the material above to see the ingredients and crafting requirements.

camp facilities

Camp facilities

1