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Items / Item

Tall Boots

Uses 4 inventory cells, base value 30, value per cell 7.5. 1 way to obtain it is listed.

Item2×2

HOW TO OBTAIN

How to get it

Buy from 'Squire'

Buy from this contact’s shop.

View source

MATERIALS & RESULTS

Item attributes

Choose a material to compare attributes and crafting materials.

3 possible rarities. Rarity follows the material; compare the actual values below.

Starts at the lowest available rarity.

1 · Item preview

Tall Boots
Tall BootsCow · Common

Choose a material to compare this item's values. The picture shows its shape; material appearance is not simulated.

2 · Choose the material

Tall Boots

3 rarities · 4 materials

Protection uses this item’s area coefficient × the selected material coefficient. Weight and maximum durability remain item values.

Crafting materials, tools and facilities

Materials to make 1:

ToolsFacilities

These ingredients make 1 item(s) in one crafting operation.

Dyes and tools for a different pattern are additional; the list uses the default pattern.

This recipe must be learned before crafting.

3 · Item result
Left leg base protection
4.25 %
Right leg base protection
4.25 %
Item weight
1
Maximum durability
100
Material thickness
0.85
View calculations

Selected configuration

Common

Cow is Common. This item follows the selected material’s rarity.

Calculated from the materials selected above. Character bonuses and target defences are separate.

Left leg base protection · For this body area; other armour and damage-type resistances affect the final hit.
4.25 %
Tall Boots area protection 0.05 × Cow thickness 0.85 × 100% = 4.25%.
Source items
Right leg base protection · For this body area; other armour and damage-type resistances affect the final hit.
4.25 %
Tall Boots area protection 0.05 × Cow thickness 0.85 × 100% = 4.25%.
Source items
Item weight
1
Tall Boots: Item weight = 1; unchanged by material choice.
Source items
Maximum durability
100
Tall Boots: Maximum durability = 100; unchanged by material choice.
Source items
Material thickness
0.85
Cow: Material thickness = 0.85.
Source items

Loot sources

These sources may yield this item; each run and each container can differ.

Search: Catacomb Ruins · possible container loot
More locations (52)
Main Hall · Seated corpse · Location 1 · 2D Library · Coffer · Location 1 · 2D Library · Wide cabinet · Location 5 · 2D Library · Wide cabinet · Location 6 · 2D Masonry · Wide cabinet · Location 2 · 2D Statue Stair · Wide cabinet · Location 2 · 2D Sewers · Coffer · Location 1 · 2D Library · Wide cabinet · Location 7 · 2D Grand Library · Wide cabinet · Location 1 · 2D Cistern · Seated corpse · Location 1 · 2D Antechamber (Four Maidens) · Coffer · Location 2 · 2D Library · Seated corpse · Location 1 · 2D Library · Coffer · Location 2 · 2D Library · Seated corpse · Location 2 · 2D Library · Seated corpse · Location 3 · 2D Statue Stair · Wide cabinet · Location 3 · 2D Library · Wide cabinet · Location 8 · 2D Masonry · Wide cabinet · Location 3 · 2D Antechamber (Four Maidens) · Coffer · Location 3 · 2D Library · Wide cabinet · Location 9 · 2D Statue Stair · Wide cabinet · Location 5 · 2D Library · Coffer · Location 4 · 2D Library · Wide cabinet · Location 10 · 2D Library · Wide cabinet · Location 11 · 2D Masonry · Coffer · Location 1 · 2D Abbey · Weathered coffer · Location 1 · 2D Statue Stair · Wide cabinet · Location 6 · 2D Antechamber (Four Maidens) · Coffer · Location 5 · 2D Statue Stair · Wide cabinet · Location 7 · 2D Library · Seated corpse · Location 4 · 2D Antechamber (Four Maidens) · Coffer · Location 6 · 2D Statue Stair · Wide cabinet · Location 9 · 2D Statue Stair · Coffer · Location 2 · 2D Statue Stair · Wide cabinet · Location 10 · 2D Sewers · Wide wooden cabinet · Location 1 · 2D Cistern · Coffer · Location 9 · 2D Library · Wide cabinet · Location 12 · 2D Grand Library · Wide cabinet · Location 3 · 2D Library · Wide cabinet · Location 13 · 2D Statue Stair · Wide cabinet · Location 11 · 2D Cistern · Wide cabinet · Location 1 · 2D Masonry · Wide cabinet · Location 6 · 2D Library · Coffer · Location 8 · 2D Antechamber (Four Maidens) · Coffer · Location 9 · 2D Library · Coffer · Location 9 · 2D Statue Stair · Coffer · Location 5 · 2DAbbey · Wide cabinet · Location 2 · Not mapped yetGrand Library · Wide cabinet · Location 2 · Not mapped yetMasonry · Wide cabinet · Location 4 · Not mapped yetMain Hall · Coffer · Location 4 · Not mapped yetMasonry · Wide cabinet · Location 5 · Not mapped yetAbbey · Wide cabinet · Location 4 · Not mapped yet
Search: The Moor · possible container loot
More locations (22)

COMBAT VALUES

Initial configuration reference

4 values

Coefficient × material property = base protection. The two values below are an input and its result, not two separate reductions.

Left leg coefficient · multiply by material
0.05
Left leg base protection · default material
4.25%
Right leg coefficient · multiply by material
0.05
Right leg base protection · default material
4.25%

How protection works

Protection coefficient × material property = base protection. Changing the material changes the result; the coefficient and the percentage are not two separate reductions.

Protection follows the body part hit, not visible gaps in the armour. Ordinary swings and thrusts both meet this protection: a helmet protects head hits, not arm or leg hits.

Materials, overlapping armour and piercing

Swings and thrusts are moves; material resistances match damage properties instead. Base protection still works without a matching resistance. The Piercing property skips the player armour step and its material resistances; a thrust is not automatically Piercing.

Choose the material above to see the ingredients and crafting requirements.

camp facilities

Camp facilities

1