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Items / Item

Rope Belt

Uses 2 inventory cells, base value 10, value per cell 5. 2 ways to obtain it are listed.

Item2×1

HOW TO OBTAIN

How to get it

Buy from 'Squire'

Buy from this contact’s shop.

View source
Possible drop: Goblin Captain

This monster’s possible loot includes the item; it is not a guaranteed drop.

View source

MATERIALS & RESULTS

Item attributes

Choose a material to compare attributes and crafting materials.

4 possible rarities. Rarity follows the material; compare the actual values below.

Starts at the lowest available rarity.

1 · Item preview

Rope Belt
Rope BeltCalico · Common

Choose a material to compare this item's values. The picture shows its shape; material appearance is not simulated.

2 · Choose the material

Rope Belt

4 rarities · 12 materials

Material changes this part’s rarity and recipe. Finished weapon stats and rarity stay the same.

Crafting materials, tools and facilities

Materials to make 1:

Facilities

These ingredients make 1 item(s) in one crafting operation.

Dyes and tools for a different pattern are additional; the list uses the default pattern.

3 · Item result
Item weight
0.5
Maximum durability
16
Material padding
0.25
View calculations

Selected configuration

Common

Calico is Common. This item follows the selected material’s rarity.

Calculated from the materials selected above. Character bonuses and target defences are separate.

Item weight
0.5
Rope Belt: Item weight = 0.5; unchanged by material choice.
Source items
Maximum durability
16
Rope Belt: Maximum durability = 16; unchanged by material choice.
Source items
Material padding
0.25
Calico: Material padding = 0.25.
Source items

Loot sources

These sources may yield this item; each run and each container can differ.

Search: Catacomb Ruins · possible container loot
More locations (19)
Enemy drop: Goblin Captain

See the enemy page for its drops. A map position is not yet available.

Search: The Moor · possible container loot
More locations (30)

COMBAT VALUES

Initial configuration reference

1 value

Coefficient × material property = base protection. The two values below are an input and its result, not two separate reductions.

Body-area protection
No protection areas configured
Choose the material above to see the ingredients and crafting requirements.

camp facilities

Camp facilities

1

monster drop sources

Dropped by

1