Items / Item
Noble Belt
Uses 2 inventory cells, base value 250, value per cell 125. 1 way to obtain it is listed.
MATERIALS & RESULTS
Item attributes
Choose a material to compare attributes and crafting materials.
3 possible rarities. Rarity follows the material; compare the actual values below.
Starts at the lowest available rarity.
1 · Item preview

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Noble Belt
3 rarities · 4 materialsMaterial changes this part’s rarity and recipe. Finished weapon stats and rarity stay the same.
CommonMaterial details: Cow
Crafting materials, tools and facilities
Materials to make 1:
ToolsFacilitiesThese ingredients make 1 item(s) in one crafting operation.
Dyes and tools for a different pattern are additional; the list uses the default pattern.
This recipe must be learned before crafting.
- Item weight
- 0.5
- Maximum durability
- 16
- Material thickness
- 0.85
Selected configuration
CommonCow is Common. This item follows the selected material’s rarity.
Calculated from the materials selected above. Character bonuses and target defences are separate.
- Item weight
- 0.5
- Noble Belt: Item weight = 0.5; unchanged by material choice.
Source items
- Maximum durability
- 16
- Noble Belt: Maximum durability = 16; unchanged by material choice.
Source items
- Material thickness
- 0.85
- Cow: Material thickness = 0.85.
Source items
Loot sources
These sources may yield this item; each run and each container can differ.
More locations (16)
More locations (22)
COMBAT VALUES
Initial configuration reference
Coefficient × material property = base protection. The two values below are an input and its result, not two separate reductions.
- Body-area protection
- No protection areas configured
camp facilities