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Items / Item

Small Point Blade

Uses 3 inventory cells, base value 60, value per cell 20. 1 way to obtain it is listed.

Item1×3

MATERIALS & RESULTS

Item attributes

Choose a material to compare attributes and crafting materials.

4 possible rarities. Rarity follows the material; compare the actual values below.

Starts at the lowest available rarity.

1 · Item preview

Small Point Blade
Small Point BladeBrass · Notable

Choose a material to compare this item's values. The picture shows its shape; material appearance is not simulated.

2 · Choose the material

Small Point Blade

4 rarities · 16 materials

Fixed component effects: attack stamina cost +5, multi-target damage falloff +10%. Its material changes this striking part’s damage and hit effects. Fixed bonuses and weight stay the same.

Crafting materials, tools and facilities

Materials to make 1:

ToolsFacilities

These ingredients make 1 item(s) in one crafting operation.

This recipe must be learned before crafting.

3 · Item result
Swing hit-part base damage
16
Thrust hit-part base damage
11.2
Item weight
1.5
Maximum durability
100
Material hardness
0.3
View calculations

Selected configuration

Notable

Brass is Notable. This item follows the selected material’s rarity.

Calculated from the materials selected above. Character bonuses and target defences are separate.

Swing hit-part base damage
16
Metal damage multiplier: Brass hardness 0.3 uses 0.3 here (0–1 limit); 0.3 + the game’s fixed value 0.5 = 0.8×. Small Point Blade 20 × 0.8 = 16.
Source items
Thrust hit-part base damage
11.2
Metal damage multiplier: Brass hardness 0.3 uses 0.3 here (0–1 limit); 0.3 + the game’s fixed value 0.5 = 0.8×. Small Point Blade 20 × (1 − 30%) × 0.8 = 11.2.
Source items
Item weight
1.5
Small Point Blade: Item weight = 1.5; unchanged by material choice.
Source items
Maximum durability
100
Small Point Blade: Maximum durability = 100; unchanged by material choice.
Source items
Material hardness
0.3
Brass: Material hardness = 0.3.
Source items

Loot sources

These sources may yield this item; each run and each container can differ.

Search: Catacomb Ruins · possible container loot
More locations (28)
Sewers · Breakable cart · Location 1 · 2D Library · Weapon crate · Location 1 · 2D Cistern · Weapon crate · Location 5 · 2D Cistern · Weapon crate · Location 6 · 2D Grand Library · Small reinforced crate · Location 1 · 2D Masonry · Weapon crate · Location 1 · 2D Cistern · Weapon crate · Location 7 · 2D Abbey · Grain sack / Green sack / Nut sack / Red sack / Smuggler grain sack / Spice sack · Location 1 · 2D Main Hall · Weapon crate · Location 2 · 2D Cistern · Breakable cart · Location 1 · 2D Cistern · Weapon crate · Location 8 · 2D Library · Weapon crate · Location 3 · 2D Statue Stair · Breakable cart · Location 1 · 2D Cistern · Weapon crate · Location 9 · 2D Masonry · Weapon crate · Location 2 · 2D Masonry · Weapon crate · Location 3 · 2D Library · Weapon crate · Location 5 · 2D Abbey · Green sack / Nut sack / Smuggler grain sack / Spice sack · Location 1 · 2D Cistern · Large reinforced crate · Location 1 · 2D Cistern · Large reinforced crate · Location 2 · 2D Cistern · Weapon crate · Location 10 · 2D Antechamber (Four Maidens) · Weapon crate · Location 1 · 2D Statue Stair · Small reinforced crate · Location 1 · 2D Main Hall · Weapon crate · Location 3 · 2D Library · Weapon crate · Location 6 · 2D Abbey · Weapon crate · Location 1 · 2D Statue Stair · Small reinforced crate · Location 2 · 2D Main Hall · Weapon crate · Location 4 · 2D

EFFECTS & CONDITIONS

Special properties and effects

Lacerating property

Lacerating changes how matching resistances treat the hit. It does not cause bleeding or damage over time.

Small Point Blade
How the bonuses apply

Applies when this component is part of equipped gear. Percent changes to the same stat are added together; action-specific damage only applies when that action is available. A larger falloff value means less damage after the first target, not more cleave damage.

COMBAT VALUES

Initial configuration reference

5 values

These are static component values. A finished weapon can change with its other components, selected material, skills, and effects.

Component base damage
20
Swing damage
0%
Thrust damage
-30%
Attack stamina cost
+5
Cleave falloff
+10%
Choose the material above to see the ingredients and crafting requirements.

camp facilities

Camp facilities

1