Items / Item
Recurve Bow
Uses 6 inventory cells, base value 40, value per cell 6.666667. 1 way to obtain it is listed.
MATERIALS & RESULTS
Item attributes
Choose a material to compare attributes and crafting materials.
5 possible rarities. Rarity follows the material; compare the actual values below.
Starts at the lowest available rarity.
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Recurve Bow
5 rarities · 8 materialsFixed component effects: projectile damage −25%, reload speed −25%. Material changes this part’s rarity and recipe. Finished weapon stats and rarity stay the same.
CommonMaterial details: Birch
Crafting materials, tools and facilities
Materials to make 1:
4 ×Waxed Thread
4 ×Birch Billet
These ingredients make 1 item(s) in one crafting operation.
Dyes and tools for a different pattern are additional; the list uses the default pattern.
This recipe must be learned before crafting.
- Item weight
- 1
- Maximum durability
- 100
- Material hardness
- 0.8
Selected configuration
CommonBirch is Common. This item follows the selected material’s rarity.
Calculated from the materials selected above. Character bonuses and target defences are separate.
- Item weight
- 1
- Recurve Bow: Item weight = 1; unchanged by material choice.
Source items
- Maximum durability
- 100
- Recurve Bow: Maximum durability = 100; unchanged by material choice.
Source items
- Material hardness
- 0.8
- Birch: Material hardness = 0.8.
Source items
Loot sources
These sources may yield this item; each run and each container can differ.
More locations (11)
More locations (2)
EFFECTS & CONDITIONS
Equipment properties
Projectile damage -25%; Reload speed -25%.
How the bonuses apply
Applies when this component is part of equipped gear. Percent changes to the same stat are added together; action-specific damage only applies when that action is available.
These entries explain where the adjustments come from. Do not apply them a second time to an assembled value that already includes its component adjustments.
COMBAT VALUES
Initial configuration reference
These are static component values. A finished weapon can change with its other components, selected material, skills, and effects.
- Damage multiplier
- ×1
- Stamina drain per second
- 2.5
- Projectile damage
- -25%
- Reload speed
- -25%
camp facilities