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Items / Item

Payload Arrow Head

Uses 1 inventory cells, base value 200, value per cell 200. 1 way to obtain it is listed.

Item1×1

MATERIALS & RESULTS

Item attributes

Choose a material to compare attributes and crafting materials.

4 possible rarities. Rarity follows the material; compare the actual values below.

Starts at the lowest available rarity.

1 · Item preview

Payload Arrow Head
Payload Arrow HeadCalico · Common

Choose a material to compare this item's values. The picture shows its shape; material appearance is not simulated.

2 · Choose the material

Payload Arrow Head

4 rarities · 12 materials

Its material changes this striking part’s damage and hit effects. Fixed bonuses and weight stay the same.

Crafting materials, tools and facilities

Materials to make 1:

ToolsFacilities

These ingredients make 1 item(s) in one crafting operation.

Dyes and tools for a different pattern are additional; the list uses the default pattern.

This recipe must be learned before crafting.

3 · Item result
Projectile base damage
1.5
Item weight
0.1
Maximum durability
100
Material padding
0.25
View calculations

Selected configuration

Common

Calico is Common. This item follows the selected material’s rarity.

Calculated from the materials selected above. Character bonuses and target defences are separate.

Projectile base damage
1.5
Non-metal hit-part multiplier = 1.5; material hardness is not used here. Payload Arrow Head 1 × 1.5 = 1.5.
Source items
Item weight
0.1
Payload Arrow Head: Item weight = 0.1; unchanged by material choice.
Source items
Maximum durability
100
Payload Arrow Head: Maximum durability = 100; unchanged by material choice.
Source items
Material padding
0.25
Calico: Material padding = 0.25.
Source items

Loot sources

These sources may yield this item; each run and each container can differ.

EFFECTS & CONDITIONS

Special properties and effects

Incendiary property

This component carries the Incendiary damage property. The property alone does not set a burning chance or duration; the selected material or a separate attack effect must supply that effect.

Payload Arrow Head

COMBAT VALUES

Initial configuration reference

1 value

These are static component values. A finished weapon can change with its other components, selected material, skills, and effects.

Component base damage
1
Choose the material above to see the ingredients and crafting requirements.

camp facilities

Camp facilities

2