Items / Item
Payload Arrow Head
Uses 1 inventory cells, base value 200, value per cell 200. 1 way to obtain it is listed.
MATERIALS & RESULTS
Item attributes
Choose a material to compare attributes and crafting materials.
4 possible rarities. Rarity follows the material; compare the actual values below.
Starts at the lowest available rarity.
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Payload Arrow Head
4 rarities · 12 materialsIts material changes this striking part’s damage and hit effects. Fixed bonuses and weight stay the same.
CommonMaterial details: Calico
Crafting materials, tools and facilities
Materials to make 1:
ToolsFacilitiesThese ingredients make 1 item(s) in one crafting operation.
Dyes and tools for a different pattern are additional; the list uses the default pattern.
This recipe must be learned before crafting.
- Projectile base damage
- 1.5
- Item weight
- 0.1
- Maximum durability
- 100
- Material padding
- 0.25
Selected configuration
CommonCalico is Common. This item follows the selected material’s rarity.
Calculated from the materials selected above. Character bonuses and target defences are separate.
- Projectile base damage
- 1.5
- Non-metal hit-part multiplier = 1.5; material hardness is not used here. Payload Arrow Head 1 × 1.5 = 1.5.
Source items
- Item weight
- 0.1
- Payload Arrow Head: Item weight = 0.1; unchanged by material choice.
Source items
- Maximum durability
- 100
- Payload Arrow Head: Maximum durability = 100; unchanged by material choice.
Source items
- Material padding
- 0.25
- Calico: Material padding = 0.25.
Source items
Loot sources
These sources may yield this item; each run and each container can differ.
More locations (2)
EFFECTS & CONDITIONS
Special properties and effects
Incendiary property
This component carries the Incendiary damage property. The property alone does not set a burning chance or duration; the selected material or a separate attack effect must supply that effect.
COMBAT VALUES
Initial configuration reference
These are static component values. A finished weapon can change with its other components, selected material, skills, and effects.
- Component base damage
- 1
camp facilities