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Items / Item

Jackal Arrow Head

Uses 1 inventory cells, base value 15, value per cell 15. 1 way to obtain it is listed.

Item1×1

MATERIALS & RESULTS

Item attributes

Choose a material to compare attributes and crafting materials.

4 possible rarities. Rarity follows the material; compare the actual values below.

Starts at the lowest available rarity.

1 · Item preview

Jackal Arrow Head
Jackal Arrow HeadBrass · Notable

Choose a material to compare this item's values. The picture shows its shape; material appearance is not simulated.

2 · Choose the material

Jackal Arrow Head

4 rarities · 16 materials

Its material changes this striking part’s damage and hit effects. Fixed bonuses and weight stay the same.

Crafting materials, tools and facilities

Materials to make 12:

ToolsFacilities

These ingredients make 12 item(s) in one crafting operation.

This recipe must be learned before crafting.

3 · Item result
Projectile base damage
12
Item weight
0.015
Maximum durability
100
Material hardness
0.3
View calculations

Selected configuration

Notable

Brass is Notable. This item follows the selected material’s rarity.

Calculated from the materials selected above. Character bonuses and target defences are separate.

Projectile base damage
12
Metal damage multiplier: Brass hardness 0.3 uses 0.3 here (0–1 limit); 0.3 + the game’s fixed value 0.5 = 0.8×. Jackal Arrow Head 15 × 0.8 = 12.
Source items
Item weight
0.015
Jackal Arrow Head: Item weight = 0.015; unchanged by material choice.
Source items
Maximum durability
100
Jackal Arrow Head: Maximum durability = 100; unchanged by material choice.
Source items
Material hardness
0.3
Brass: Material hardness = 0.3.
Source items

Loot sources

These sources may yield this item; each run and each container can differ.

EFFECTS & CONDITIONS

Special properties and effects

Lacerating property

Lacerating changes how matching resistances treat the hit. It does not cause bleeding or damage over time.

Jackal Arrow Head

COMBAT VALUES

Initial configuration reference

1 value

These are static component values. A finished weapon can change with its other components, selected material, skills, and effects.

Component base damage
15
Choose the material above to see the ingredients and crafting requirements.

camp facilities

Camp facilities

1