Items / Item
Padded Gloves
Uses 2 inventory cells, base value 32, value per cell 16. 2 ways to obtain it are listed.
HOW TO OBTAIN
How to get it
Sold after gaining enough reputation with this contact. Complete their tasks to improve reputation. It may not be stocked on every restock.
View sourceComplete this quest to receive the item. Listed quantity: 1.
View sourceMATERIALS & RESULTS
Item attributes
Choose a material to compare attributes and crafting materials.
4 possible rarities. Rarity follows the material; compare the actual values below.
Starts at the lowest available rarity.
1 · Item preview

Choose a material to compare this item's values. The picture shows its shape; material appearance is not simulated.
2 · Choose the material

Padded Gloves
4 rarities · 12 materialsProtection uses this item’s area coefficient × the selected material coefficient. Weight and maximum durability remain item values.
CommonMaterial details: Calico
Crafting materials, tools and facilities
Materials to make 1:
ToolsFacilitiesThese ingredients make 1 item(s) in one crafting operation.
Dyes and tools for a different pattern are additional; the list uses the default pattern.
This recipe must be learned before crafting.
- Left arm base protection
- 1.25 %
- Right arm base protection
- 1.25 %
- Item weight
- 1
- Maximum durability
- 100
- Material padding
- 0.25
Selected configuration
CommonCalico is Common. This item follows the selected material’s rarity.
Calculated from the materials selected above. Character bonuses and target defences are separate.
- Left arm base protection · For this body area; other armour and damage-type resistances affect the final hit.
- 1.25 %
- Padded Gloves area protection 0.05 × Calico padding 0.25 × 100% = 1.25%.
Source items
- Right arm base protection · For this body area; other armour and damage-type resistances affect the final hit.
- 1.25 %
- Padded Gloves area protection 0.05 × Calico padding 0.25 × 100% = 1.25%.
Source items
- Item weight
- 1
- Padded Gloves: Item weight = 1; unchanged by material choice.
Source items
- Maximum durability
- 100
- Padded Gloves: Maximum durability = 100; unchanged by material choice.
Source items
- Material padding
- 0.25
- Calico: Material padding = 0.25.
Source items
Loot sources
These sources may yield this item; each run and each container can differ.
More locations (50)
More locations (14)
COMBAT VALUES
Initial configuration reference
Coefficient × material property = base protection. The two values below are an input and its result, not two separate reductions.
- Left arm coefficient · multiply by material
- 0.05
- Left arm base protection · default material
- 1.25%
- Right arm coefficient · multiply by material
- 0.05
- Right arm base protection · default material
- 1.25%
How protection works
Protection coefficient × material property = base protection. Changing the material changes the result; the coefficient and the percentage are not two separate reductions.
Protection follows the body part hit, not visible gaps in the armour. Ordinary swings and thrusts both meet this protection: a helmet protects head hits, not arm or leg hits.
Materials, overlapping armour and piercing
Swings and thrusts are moves; material resistances match damage properties instead. Base protection still works without a matching resistance. The Piercing property skips the player armour step and its material resistances; a thrust is not automatically Piercing.
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